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authorchai <chaifix@163.com>2022-04-25 09:58:56 +0800
committerchai <chaifix@163.com>2022-04-25 09:58:56 +0800
commit71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch)
treeea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/Managers
parent0eff98708ab049559d7891f1aa24e365000caae1 (diff)
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers')
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/BattleManager.cs2
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs6
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs (renamed from SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs)46
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs.meta (renamed from SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs.meta)2
4 files changed, 28 insertions, 28 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
index 701f27c..c473a5d 100644
--- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
@@ -10,7 +10,7 @@ public class BattleManager : Singleton<BattleManager>
UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null);
//UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null);
//UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null);
- //UIManager.Instance.OpenPanel(PanelType.PanelEquipBar, null);
+ //UIManager.Instance.OpenPanel(PanelType.PanelWeaponBar, null);
}
public void Update()
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
index bb97ce3..bae437e 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
@@ -11,7 +11,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
public void Init()
{
InitItems();
- InitEquips();
+ InitWeapons();
InitDecorations();
}
@@ -20,14 +20,14 @@ public partial class PlayerManager : Singleton<PlayerManager>
CheckInput();
UpdateItems();
- UpdateEquips();
+ UpdateWeapons();
UpdateDecorations();
}
public void SetCrew(CrewScript crew)
{
m_Crew = crew;
- m_Equips.ForEach(e => e.OnInitialize(crew.gameObject));
+ m_Weapons.ForEach(e => e.OnInitialize(crew.gameObject));
}
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs
index 7f50ea9..381beb8 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs
@@ -5,8 +5,8 @@ using UnityEngine;
public partial class PlayerManager : Singleton<PlayerManager>
{
// 持有的装备
- public List<EquipBase> equips { get { return m_Equips; } }
- private List<EquipBase> m_Equips = new List<EquipBase>();
+ public List<WeaponBase> weapons { get { return m_Weapons; } }
+ private List<WeaponBase> m_Weapons = new List<WeaponBase>();
private Coroutine m_CoFire;
@@ -17,14 +17,14 @@ public partial class PlayerManager : Singleton<PlayerManager>
private float m_LastAxisValue = 0;
- void InitEquips()
+ void InitWeapons()
{
- m_Equips.Add(new Equip_LightSaber());
- m_Equips.Add(new Equip_Gun());
- m_Equips.Add(new Equip_GrenadeLauncher());
- m_Equips.Add(new Equip_Boomerang());
- m_Equips.Add(new Equip_TeslaCoil());
- m_Equips.Add(new Equip_MightyGlove());
+ m_Weapons.Add(new Weapon_LightSaber());
+ m_Weapons.Add(new Weapon_Gun());
+ m_Weapons.Add(new Weapon_GrenadeLauncher());
+ m_Weapons.Add(new Weapon_Boomerang());
+ m_Weapons.Add(new Weapon_TeslaCoil());
+ m_Weapons.Add(new Weapon_MightyGlove());
m_AutoFire = false;
@@ -34,11 +34,11 @@ public partial class PlayerManager : Singleton<PlayerManager>
/// <summary>
/// 装备循环
/// </summary>
- void UpdateEquips()
+ void UpdateWeapons()
{
- for(int i = 0; i < m_Equips.Count; ++i)
+ for(int i = 0; i < m_Weapons.Count; ++i)
{
- m_Equips[i].Update(m_Crew.gameObject);
+ m_Weapons[i].Update(m_Crew.gameObject);
}
}
@@ -93,7 +93,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
if (m_CoFire != null)
{
GameApp.Instance.StopCoroutine(m_CoFire);
- m_Equips.ForEach(e => e.OnStop(m_Crew.gameObject));
+ m_Weapons.ForEach(e => e.OnStop(m_Crew.gameObject));
m_CoFire = null;
}
}
@@ -107,29 +107,29 @@ public partial class PlayerManager : Singleton<PlayerManager>
{
while (true)
{
- for(int i = 0; i < m_Equips.Count; ++i)
+ for(int i = 0; i < m_Weapons.Count; ++i)
{
- EquipBase equip = m_Equips[i];
- if (equip == null)
+ WeaponBase weapon = m_Weapons[i];
+ if (weapon == null)
continue;
- if(equip.autoMode == EquipBase.AutoMode.Interval)
+ if(weapon.autoMode == WeaponBase.AutoMode.Interval)
{
- string id = equip.GetHashCode().ToString();
+ string id = weapon.GetHashCode().ToString();
float countDown = TinyCountDown.Instance.Get(id); // 倒计时脱离fire单独计时
if(countDown <= 0)
{
- equip.OnTrigger(m_Crew.gameObject);
- TinyCountDown.Instance.Set(id, equip.interval);
+ weapon.OnTrigger(m_Crew.gameObject);
+ TinyCountDown.Instance.Set(id, weapon.interval);
}
else
{
}
}
- else if(equip.autoMode == EquipBase.AutoMode.Condition)
+ else if(weapon.autoMode == WeaponBase.AutoMode.Condition)
{
- if(equip.CheckCondition(m_Crew.gameObject))
+ if(weapon.CheckCondition(m_Crew.gameObject))
{
- equip.OnTrigger(m_Crew.gameObject);
+ weapon.OnTrigger(m_Crew.gameObject);
}
}
}
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs.meta b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs.meta
index c43b512..baba6a3 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs.meta
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 19dc8d657411e8d47a563a47442d687d
+guid: dc3ba8ee467185942a84fa7c6ced6ec9
MonoImporter:
externalObjects: {}
serializedVersion: 2