diff options
author | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
commit | 71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch) | |
tree | ea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/Managers | |
parent | 0eff98708ab049559d7891f1aa24e365000caae1 (diff) |
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/BattleManager.cs | 2 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs | 6 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs (renamed from SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs) | 46 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs.meta (renamed from SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs.meta) | 2 |
4 files changed, 28 insertions, 28 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs index 701f27c..c473a5d 100644 --- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs @@ -10,7 +10,7 @@ public class BattleManager : Singleton<BattleManager> UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null); - //UIManager.Instance.OpenPanel(PanelType.PanelEquipBar, null); + //UIManager.Instance.OpenPanel(PanelType.PanelWeaponBar, null); } public void Update() diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs index bb97ce3..bae437e 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs @@ -11,7 +11,7 @@ public partial class PlayerManager : Singleton<PlayerManager> public void Init() { InitItems(); - InitEquips(); + InitWeapons(); InitDecorations(); } @@ -20,14 +20,14 @@ public partial class PlayerManager : Singleton<PlayerManager> CheckInput(); UpdateItems(); - UpdateEquips(); + UpdateWeapons(); UpdateDecorations(); } public void SetCrew(CrewScript crew) { m_Crew = crew; - m_Equips.ForEach(e => e.OnInitialize(crew.gameObject)); + m_Weapons.ForEach(e => e.OnInitialize(crew.gameObject)); } }
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs index 7f50ea9..381beb8 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs @@ -5,8 +5,8 @@ using UnityEngine; public partial class PlayerManager : Singleton<PlayerManager> { // 持有的装备 - public List<EquipBase> equips { get { return m_Equips; } } - private List<EquipBase> m_Equips = new List<EquipBase>(); + public List<WeaponBase> weapons { get { return m_Weapons; } } + private List<WeaponBase> m_Weapons = new List<WeaponBase>(); private Coroutine m_CoFire; @@ -17,14 +17,14 @@ public partial class PlayerManager : Singleton<PlayerManager> private float m_LastAxisValue = 0; - void InitEquips() + void InitWeapons() { - m_Equips.Add(new Equip_LightSaber()); - m_Equips.Add(new Equip_Gun()); - m_Equips.Add(new Equip_GrenadeLauncher()); - m_Equips.Add(new Equip_Boomerang()); - m_Equips.Add(new Equip_TeslaCoil()); - m_Equips.Add(new Equip_MightyGlove()); + m_Weapons.Add(new Weapon_LightSaber()); + m_Weapons.Add(new Weapon_Gun()); + m_Weapons.Add(new Weapon_GrenadeLauncher()); + m_Weapons.Add(new Weapon_Boomerang()); + m_Weapons.Add(new Weapon_TeslaCoil()); + m_Weapons.Add(new Weapon_MightyGlove()); m_AutoFire = false; @@ -34,11 +34,11 @@ public partial class PlayerManager : Singleton<PlayerManager> /// <summary> /// 装备循环 /// </summary> - void UpdateEquips() + void UpdateWeapons() { - for(int i = 0; i < m_Equips.Count; ++i) + for(int i = 0; i < m_Weapons.Count; ++i) { - m_Equips[i].Update(m_Crew.gameObject); + m_Weapons[i].Update(m_Crew.gameObject); } } @@ -93,7 +93,7 @@ public partial class PlayerManager : Singleton<PlayerManager> if (m_CoFire != null) { GameApp.Instance.StopCoroutine(m_CoFire); - m_Equips.ForEach(e => e.OnStop(m_Crew.gameObject)); + m_Weapons.ForEach(e => e.OnStop(m_Crew.gameObject)); m_CoFire = null; } } @@ -107,29 +107,29 @@ public partial class PlayerManager : Singleton<PlayerManager> { while (true) { - for(int i = 0; i < m_Equips.Count; ++i) + for(int i = 0; i < m_Weapons.Count; ++i) { - EquipBase equip = m_Equips[i]; - if (equip == null) + WeaponBase weapon = m_Weapons[i]; + if (weapon == null) continue; - if(equip.autoMode == EquipBase.AutoMode.Interval) + if(weapon.autoMode == WeaponBase.AutoMode.Interval) { - string id = equip.GetHashCode().ToString(); + string id = weapon.GetHashCode().ToString(); float countDown = TinyCountDown.Instance.Get(id); // 倒计时脱离fire单独计时 if(countDown <= 0) { - equip.OnTrigger(m_Crew.gameObject); - TinyCountDown.Instance.Set(id, equip.interval); + weapon.OnTrigger(m_Crew.gameObject); + TinyCountDown.Instance.Set(id, weapon.interval); } else { } } - else if(equip.autoMode == EquipBase.AutoMode.Condition) + else if(weapon.autoMode == WeaponBase.AutoMode.Condition) { - if(equip.CheckCondition(m_Crew.gameObject)) + if(weapon.CheckCondition(m_Crew.gameObject)) { - equip.OnTrigger(m_Crew.gameObject); + weapon.OnTrigger(m_Crew.gameObject); } } } diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs.meta b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs.meta index c43b512..baba6a3 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs.meta +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 19dc8d657411e8d47a563a47442d687d +guid: dc3ba8ee467185942a84fa7c6ced6ec9 MonoImporter: externalObjects: {} serializedVersion: 2 |