summaryrefslogtreecommitdiff
path: root/SurvivalTest/Assets/Scripts/Managers
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-04-24 08:34:09 +0800
committerchai <chaifix@163.com>2022-04-24 08:34:09 +0800
commitd76c9cff59d3c8a65968058df992c39c2cdb44ad (patch)
tree0fcd78527e8b0644be53538a639bba96674b3769 /SurvivalTest/Assets/Scripts/Managers
parentc53a09367b8eb79610c0ff9bd25fe2a171183514 (diff)
+ several equips
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers')
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs40
1 files changed, 31 insertions, 9 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
index 05ca6df..73f86ff 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
@@ -13,7 +13,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
public bool isFire { get; private set; }
private bool m_AutoFire;
- private float m_AutoFireDuration = 1f;
+ private float m_AutoFireDuration = 0.8f;
private float m_LastAxisValue = 0;
@@ -21,6 +21,10 @@ public partial class PlayerManager : Singleton<PlayerManager>
{
m_Equips.Add(new Equip_Gun());
m_Equips.Add(new Equip_GrenadeLauncher());
+ m_Equips.Add(new Equip_Boomerang());
+ m_Equips.Add(new Equip_TeslaCoil());
+ m_Equips.Add(new Equip_MightyGlove());
+ m_Equips.Add(new Equip_MysteryMask());
m_AutoFire = false;
@@ -51,29 +55,47 @@ public partial class PlayerManager : Singleton<PlayerManager>
{
m_AutoFire = false;
}
- if(TinyCountDown.Instance.Get("ReleaseFire") > 0)
+
+ isFire = true;
+ RunFireCoroutine(true);
+ }
+
+ if (!m_AutoFire && !Input.GetButton("Fire1") && (axis == 0 && m_LastAxisValue != 0))
+ {
+ if (TinyCountDown.Instance.Get("ReleaseFire") > 0)
{
m_AutoFire = true;
+ isFire = true;
+ RunFireCoroutine(true);
}
- isFire = true;
+ else
+ {
+ TinyCountDown.Instance.Set("ReleaseFire", m_AutoFireDuration);
+ isFire = false;
+ RunFireCoroutine(false);
+ }
+ }
+
+ m_LastAxisValue = axis;
+ }
+
+ void RunFireCoroutine(bool start)
+ {
+ if (start)
+ {
if (m_CoFire == null)
{
m_CoFire = GameApp.Instance.StartCoroutine(coFire());
}
}
-
- if (!m_AutoFire && !Input.GetButton("Fire1") && (axis == 0 && m_LastAxisValue != 0))
+ else
{
- TinyCountDown.Instance.Set("ReleaseFire", m_AutoFireDuration);
- isFire = false;
if (m_CoFire != null)
{
GameApp.Instance.StopCoroutine(m_CoFire);
m_CoFire = null;
}
}
-
- m_LastAxisValue = axis;
}
/// <summary>