diff options
author | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
commit | ded822e98e8eda49618d17e53407b0df1896e539 (patch) | |
tree | d7f09eafe52f7adb948889e459e900c360dbbdec /SurvivalTest/Assets/Scripts/Physics/CircleShape.cs | |
parent | c7de0419a8924ae7333bcaed39e797d7c9fc1e69 (diff) |
* rename AlienSurvival project to SurvivalTest
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Physics/CircleShape.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Physics/CircleShape.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Physics/CircleShape.cs b/SurvivalTest/Assets/Scripts/Physics/CircleShape.cs new file mode 100644 index 0000000..3626598 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Physics/CircleShape.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(TopDownTransform))] +public class CircleShape : ShapeBase +{ + [Tooltip("圆心(相对此节点的偏移)")] + [SerializeField] private Vector2 m_Centre; + public Vector2 centre { get { return m_Centre; } set { m_Centre = value; } } + + [Tooltip("半径(TopDown空间下)")] + [SerializeField] private float m_Radius; + public float radius { get { return m_Radius; } set { m_Radius = value; } } + + + +}
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