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authorchai <chaifix@163.com>2022-04-25 10:09:11 +0800
committerchai <chaifix@163.com>2022-04-25 10:09:11 +0800
commit8131033510c711248de1904649cfa1dbe4bbe69f (patch)
tree80e0db1f24c6d624ac412f240f54cc18e626c3d0 /SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs
parent71ae3d755a03a706d93291ca57c6de8e6f0d5926 (diff)
*rename item to prop
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs95
1 files changed, 95 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs
new file mode 100644
index 0000000..99a2c58
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs
@@ -0,0 +1,95 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PanelPropBar : PanelBase
+{
+ public PropWidget m_PropTempalte;
+
+ public UISimpleGrid m_PropGrid;
+
+ public Text m_TextName;
+
+ private List<PropWidget> m_Props = new List<PropWidget>();
+
+ private int m_CurrentIndex = 0;
+
+ public override void Set(object param)
+ {
+ for(int i = 0; i < PlayerManager.Instance.props.Count; ++i)
+ {
+ PropWidget widget = MakePropWidget(PlayerManager.Instance.props[i]);
+ m_Props.Add(widget);
+ }
+
+ SelectPropWidget(0);
+ }
+
+ bool SwitchToLeft()
+ {
+ return Input.GetButtonDown("LeftProp");
+ }
+
+ bool SwitchToRight()
+ {
+ return Input.GetButtonDown("RightProp");
+ }
+
+ bool UseProp()
+ {
+ return Input.GetButtonDown("Fire3");
+ }
+
+ PropWidget MakePropWidget(PropBase prop)
+ {
+ PropWidget widget = Instantiate<PropWidget>(m_PropTempalte);
+ widget.transform.SetParent(m_PropGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+#if UNITY_EDITOR
+ widget.name = "prop (" + prop.name + ")";
+#endif
+
+ PropWidgetParam param = new PropWidgetParam();
+ //param.onSelected = OnSelectPropWidget;
+ param.prop = prop;
+ widget.Set(param);
+ return widget;
+ }
+
+ protected override void Update()
+ {
+ if (SwitchToLeft())
+ {
+ int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Props.Count - 1);
+ SelectPropWidget(newIndex);
+ }
+ if (SwitchToRight())
+ {
+ int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Props.Count - 1);
+ SelectPropWidget(newIndex);
+ }
+ if (UseProp())
+ {
+ m_Props[m_CurrentIndex].OnUseCallback();
+ PlayerManager.Instance.UseProp(m_Props[m_CurrentIndex].prop);
+ }
+ }
+
+ void SelectPropWidget(int index)
+ {
+ if(index < 0 || index > m_Props.Count - 1)
+ {
+ return ;
+ }
+ m_Props[m_CurrentIndex].OnDeselectCallback();
+ m_Props[index].OnSelectCallback();
+
+ m_TextName.text = m_Props[index].prop.name;
+ m_TextName.gameObject.SetActive(false);
+
+ m_CurrentIndex = index;
+ }
+
+}