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authorchai <chaifix@163.com>2022-04-25 10:09:11 +0800
committerchai <chaifix@163.com>2022-04-25 10:09:11 +0800
commit8131033510c711248de1904649cfa1dbe4bbe69f (patch)
tree80e0db1f24c6d624ac412f240f54cc18e626c3d0 /SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs
parent71ae3d755a03a706d93291ca57c6de8e6f0d5926 (diff)
*rename item to prop
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs123
1 files changed, 123 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs
new file mode 100644
index 0000000..863e89e
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs
@@ -0,0 +1,123 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public struct PropWidgetParam
+{
+ // Ö÷¶¯µã»÷
+ public System.Action<PropWidget> onSelected;
+ public PropBase prop;
+}
+
+public class PropWidget : UIGridPropBase
+{
+ public Image Image_Icon;
+ public Image Image_SelectBg;
+
+ public Image Image_Use;
+
+ private System.Action<PropWidget> onSelected;
+
+ public PropBase prop { get { return m_Prop; } }
+ private PropBase m_Prop;
+
+ private Coroutine m_CoUse;
+
+ private int m_PendingUse = 0;
+
+ public void SetSelectBg(bool selected)
+ {
+ Image_SelectBg.gameObject.SetActive(selected);
+ }
+
+ public override void Set(object param)
+ {
+ PropWidgetParam info = (PropWidgetParam)param;
+ onSelected = info.onSelected;
+ m_Prop = info.prop;
+
+ Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.prop.iconPath);
+
+ SetSelectBg(false);
+
+ Image_Use.gameObject.SetActive(false);
+ }
+
+ public void OnSelectCallback()
+ {
+ SetSelectBg(true);
+ }
+
+ public void OnDeselectCallback()
+ {
+ SetSelectBg(false);
+ }
+
+ public void OnUseCallback()
+ {
+ m_PendingUse++;
+ PlayUseAnimation();
+ }
+
+ private void PlayUseAnimation()
+ {
+ if (m_CoUse != null)
+ return;
+ Image_Use.gameObject.SetActive(true);
+ m_CoUse = StartCoroutine(CoUseAnimation());
+ }
+
+ IEnumerator CoUseAnimation()
+ {
+ float speed = 7f;
+
+ while(m_PendingUse > 0)
+ {
+ Image_Use.fillOrigin = (int)Image.OriginVertical.Bottom;
+ float t = 0;
+ while (true)
+ {
+ t += speed * Time.deltaTime;
+
+ if (t > 1)
+ break;
+
+ Image_Use.fillAmount = Mathf.Lerp(0, 1, t);
+
+ yield return null;
+ }
+
+ Image_Use.fillOrigin = (int)Image.OriginVertical.Top;
+ t = 0;
+ while (true)
+ {
+ t += speed * Time.deltaTime;
+
+ if (t > 1)
+ break;
+
+ Image_Use.fillAmount = Mathf.Lerp(1, 0, t);
+
+ yield return null;
+ }
+ m_PendingUse--;
+ }
+
+ Image_Use.gameObject.SetActive(false);
+
+ m_CoUse = null;
+
+ yield break;
+ }
+
+ private void StopUseAnimation()
+ {
+ if (m_CoUse != null)
+ {
+ StopCoroutine(m_CoUse);
+ }
+ Image_Use.gameObject.SetActive(false);
+ }
+
+}