diff options
author | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
commit | 71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch) | |
tree | ea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar | |
parent | 0eff98708ab049559d7891f1aa24e365000caae1 (diff) |
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar')
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs | 4 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs | 41 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs | 41 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs.meta (renamed from SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs.meta) | 0 |
4 files changed, 43 insertions, 43 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs index 2d1e02b..6e91c6b 100644 --- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs @@ -4,13 +4,13 @@ using UnityEngine; public class PanelTopStuffBar : PanelBase { - public UIEquipBar m_EquipBar; + public UIWeaponBar m_WeaponBar; public UIItemBar m_ItemBar; public UIDecorationBar m_DecorationBar; public override void Set(object param) { - m_EquipBar.Set(); + m_WeaponBar.Set(); m_ItemBar.Set(); m_DecorationBar.Set(); } diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs deleted file mode 100644 index d658663..0000000 --- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UIEquipBar : MonoBehaviour -{ - public UIEquipWidget m_EquipTemplate; - - public UISimpleGrid m_EquipGrid; - - private List<UIEquipWidget> m_Equips = new List<UIEquipWidget>(); - - public void Set() - { - m_EquipTemplate.gameObject.SetActive(false); - - for (int i = 0; i < PlayerManager.Instance.equips.Count; ++i) - { - UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]); - m_Equips.Add(widget); - } - } - - UIEquipWidget MakeEquipWidget(EquipBase equip) - { - UIEquipWidget widget = Instantiate<UIEquipWidget>(m_EquipTemplate); - widget.transform.SetParent(m_EquipGrid.transform); - widget.gameObject.SetActive(true); - widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0); -#if UNITY_EDITOR - widget.name = "equip (" + equip.name + ")"; -#endif - - UIEquipWidgetParam param = new UIEquipWidgetParam(); - param.equip = equip; - widget.Set(param); - return widget; - } - - -} diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs new file mode 100644 index 0000000..96e6cfd --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIWeaponBar : MonoBehaviour +{ + public UIWeaponWidget m_WeaponTemplate; + + public UISimpleGrid m_WeaponGrid; + + private List<UIWeaponWidget> m_Weapons = new List<UIWeaponWidget>(); + + public void Set() + { + m_WeaponTemplate.gameObject.SetActive(false); + + for (int i = 0; i < PlayerManager.Instance.weapons.Count; ++i) + { + UIWeaponWidget widget = MakeWeaponWidget(PlayerManager.Instance.weapons[i]); + m_Weapons.Add(widget); + } + } + + UIWeaponWidget MakeWeaponWidget(WeaponBase weapon) + { + UIWeaponWidget widget = Instantiate<UIWeaponWidget>(m_WeaponTemplate); + widget.transform.SetParent(m_WeaponGrid.transform); + widget.gameObject.SetActive(true); + widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0); +#if UNITY_EDITOR + widget.name = "weapon (" + weapon.name + ")"; +#endif + + UIWeaponWidgetParam param = new UIWeaponWidgetParam(); + param.weapon = weapon; + widget.Set(param); + return widget; + } + + +} diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs.meta index 68bf843..68bf843 100644 --- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs.meta +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs.meta |