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authorchai <chaifix@163.com>2022-04-25 09:58:56 +0800
committerchai <chaifix@163.com>2022-04-25 09:58:56 +0800
commit71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch)
treeea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar
parent0eff98708ab049559d7891f1aa24e365000caae1 (diff)
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs4
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs41
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs41
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs.meta (renamed from SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs.meta)0
4 files changed, 43 insertions, 43 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
index 2d1e02b..6e91c6b 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
@@ -4,13 +4,13 @@ using UnityEngine;
public class PanelTopStuffBar : PanelBase
{
- public UIEquipBar m_EquipBar;
+ public UIWeaponBar m_WeaponBar;
public UIItemBar m_ItemBar;
public UIDecorationBar m_DecorationBar;
public override void Set(object param)
{
- m_EquipBar.Set();
+ m_WeaponBar.Set();
m_ItemBar.Set();
m_DecorationBar.Set();
}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs
deleted file mode 100644
index d658663..0000000
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UIEquipBar : MonoBehaviour
-{
- public UIEquipWidget m_EquipTemplate;
-
- public UISimpleGrid m_EquipGrid;
-
- private List<UIEquipWidget> m_Equips = new List<UIEquipWidget>();
-
- public void Set()
- {
- m_EquipTemplate.gameObject.SetActive(false);
-
- for (int i = 0; i < PlayerManager.Instance.equips.Count; ++i)
- {
- UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]);
- m_Equips.Add(widget);
- }
- }
-
- UIEquipWidget MakeEquipWidget(EquipBase equip)
- {
- UIEquipWidget widget = Instantiate<UIEquipWidget>(m_EquipTemplate);
- widget.transform.SetParent(m_EquipGrid.transform);
- widget.gameObject.SetActive(true);
- widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
-#if UNITY_EDITOR
- widget.name = "equip (" + equip.name + ")";
-#endif
-
- UIEquipWidgetParam param = new UIEquipWidgetParam();
- param.equip = equip;
- widget.Set(param);
- return widget;
- }
-
-
-}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs
new file mode 100644
index 0000000..96e6cfd
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs
@@ -0,0 +1,41 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UIWeaponBar : MonoBehaviour
+{
+ public UIWeaponWidget m_WeaponTemplate;
+
+ public UISimpleGrid m_WeaponGrid;
+
+ private List<UIWeaponWidget> m_Weapons = new List<UIWeaponWidget>();
+
+ public void Set()
+ {
+ m_WeaponTemplate.gameObject.SetActive(false);
+
+ for (int i = 0; i < PlayerManager.Instance.weapons.Count; ++i)
+ {
+ UIWeaponWidget widget = MakeWeaponWidget(PlayerManager.Instance.weapons[i]);
+ m_Weapons.Add(widget);
+ }
+ }
+
+ UIWeaponWidget MakeWeaponWidget(WeaponBase weapon)
+ {
+ UIWeaponWidget widget = Instantiate<UIWeaponWidget>(m_WeaponTemplate);
+ widget.transform.SetParent(m_WeaponGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+#if UNITY_EDITOR
+ widget.name = "weapon (" + weapon.name + ")";
+#endif
+
+ UIWeaponWidgetParam param = new UIWeaponWidgetParam();
+ param.weapon = weapon;
+ widget.Set(param);
+ return widget;
+ }
+
+
+}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs.meta
index 68bf843..68bf843 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs.meta
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIWeaponBar.cs.meta