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-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/common/select_prop_bg.png (renamed from SurvivalTest/Assets/Resources/Art/ui/common/select_item_bg.png)bin1183 -> 1183 bytes
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/common/select_prop_bg.png.meta (renamed from SurvivalTest/Assets/Resources/Art/ui/common/select_item_bg.png.meta)2
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon.meta8
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon/nuclear_bomb.png (renamed from SurvivalTest/Assets/Resources/Art/ui/itemicon/nuclear_bomb.png)bin6126 -> 6126 bytes
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon/nuclear_bomb.png.meta (renamed from SurvivalTest/Assets/Resources/Art/ui/itemicon/nuclear_bomb.png.meta)0
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon/plane.png (renamed from SurvivalTest/Assets/Resources/Art/ui/itemicon/plane.png)bin6329 -> 6329 bytes
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon/plane.png.meta (renamed from SurvivalTest/Assets/Resources/Art/ui/itemicon/plane.png.meta)0
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon/space_beamer.png (renamed from SurvivalTest/Assets/Resources/Art/ui/itemicon/space_beamer.png)bin6553 -> 6553 bytes
-rw-r--r--SurvivalTest/Assets/Resources/Art/ui/propicon/space_beamer.png.meta (renamed from SurvivalTest/Assets/Resources/Art/ui/itemicon/space_beamer.png.meta)0
-rw-r--r--SurvivalTest/Assets/Resources/Prefabs/ui/PanelTopSuffBar.prefab18
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/BattleManager.cs2
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs4
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs35
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs35
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs.meta (renamed from SurvivalTest/Assets/Scripts/Items/ItemBase.cs.meta)2
-rw-r--r--SurvivalTest/Assets/Scripts/Props.meta8
-rw-r--r--SurvivalTest/Assets/Scripts/Props/PropBase.cs (renamed from SurvivalTest/Assets/Scripts/Items/ItemBase.cs)2
-rw-r--r--SurvivalTest/Assets/Scripts/Props/PropBase.cs.meta (renamed from SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs.meta)2
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs (renamed from SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs)4
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs.meta (renamed from SurvivalTest/Assets/Scripts/Items/Item_NuclearBomb.cs.meta)2
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs (renamed from SurvivalTest/Assets/Scripts/Items/Item_NuclearBomb.cs)4
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs.meta (renamed from SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs.meta)2
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs (renamed from SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs)4
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Common/UIGridItemBase.cs2
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelDecorationBar/UIDecorationWidget.cs2
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs95
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar.meta (renamed from SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar.meta)0
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs95
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs.meta (renamed from SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs.meta)0
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs (renamed from SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs)20
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs4
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs97
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs97
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs.meta (renamed from SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs.meta)0
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs2
-rw-r--r--SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs4
-rw-r--r--SurvivalTest/ProjectSettings/InputManager.asset4
41 files changed, 308 insertions, 292 deletions
diff --git a/SurvivalTest/Assets/Resources/Art/ui/common/select_item_bg.png b/SurvivalTest/Assets/Resources/Art/ui/common/select_prop_bg.png
index 7668f87..7668f87 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/common/select_item_bg.png
+++ b/SurvivalTest/Assets/Resources/Art/ui/common/select_prop_bg.png
Binary files differ
diff --git a/SurvivalTest/Assets/Resources/Art/ui/common/select_item_bg.png.meta b/SurvivalTest/Assets/Resources/Art/ui/common/select_prop_bg.png.meta
index b17ce05..e84aaf7 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/common/select_item_bg.png.meta
+++ b/SurvivalTest/Assets/Resources/Art/ui/common/select_prop_bg.png.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 899f0bb9c626be04390cd94aecead58b
+guid: 8630c8ae104e08c428e33792d22ac023
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
diff --git a/SurvivalTest/Assets/Resources/Art/ui/propicon.meta b/SurvivalTest/Assets/Resources/Art/ui/propicon.meta
new file mode 100644
index 0000000..b7cb295
--- /dev/null
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f73132da31336fe49b91b42adb23933e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Resources/Art/ui/itemicon/nuclear_bomb.png b/SurvivalTest/Assets/Resources/Art/ui/propicon/nuclear_bomb.png
index 68fa345..68fa345 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/itemicon/nuclear_bomb.png
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon/nuclear_bomb.png
Binary files differ
diff --git a/SurvivalTest/Assets/Resources/Art/ui/itemicon/nuclear_bomb.png.meta b/SurvivalTest/Assets/Resources/Art/ui/propicon/nuclear_bomb.png.meta
index 53f3b74..53f3b74 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/itemicon/nuclear_bomb.png.meta
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon/nuclear_bomb.png.meta
diff --git a/SurvivalTest/Assets/Resources/Art/ui/itemicon/plane.png b/SurvivalTest/Assets/Resources/Art/ui/propicon/plane.png
index c558407..c558407 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/itemicon/plane.png
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon/plane.png
Binary files differ
diff --git a/SurvivalTest/Assets/Resources/Art/ui/itemicon/plane.png.meta b/SurvivalTest/Assets/Resources/Art/ui/propicon/plane.png.meta
index 740a92d..740a92d 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/itemicon/plane.png.meta
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon/plane.png.meta
diff --git a/SurvivalTest/Assets/Resources/Art/ui/itemicon/space_beamer.png b/SurvivalTest/Assets/Resources/Art/ui/propicon/space_beamer.png
index 2b61d5b..2b61d5b 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/itemicon/space_beamer.png
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon/space_beamer.png
Binary files differ
diff --git a/SurvivalTest/Assets/Resources/Art/ui/itemicon/space_beamer.png.meta b/SurvivalTest/Assets/Resources/Art/ui/propicon/space_beamer.png.meta
index c5581ad..c5581ad 100644
--- a/SurvivalTest/Assets/Resources/Art/ui/itemicon/space_beamer.png.meta
+++ b/SurvivalTest/Assets/Resources/Art/ui/propicon/space_beamer.png.meta
diff --git a/SurvivalTest/Assets/Resources/Prefabs/ui/PanelTopSuffBar.prefab b/SurvivalTest/Assets/Resources/Prefabs/ui/PanelTopSuffBar.prefab
index 65d34ed..18acb13 100644
--- a/SurvivalTest/Assets/Resources/Prefabs/ui/PanelTopSuffBar.prefab
+++ b/SurvivalTest/Assets/Resources/Prefabs/ui/PanelTopSuffBar.prefab
@@ -129,9 +129,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 184174568}
- - component: {fileID: 184174569}
+ - component: {fileID: 696148772594564393}
m_Layer: 5
- m_Name: ItemTemplate
+ m_Name: PropTemplate
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -159,7 +159,7 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 1, y: 1}
---- !u!114 &184174569
+--- !u!114 &696148772594564393
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -168,7 +168,7 @@ MonoBehaviour:
m_GameObject: {fileID: 184174567}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 677576640bb11e34e961b72e3c139f6a, type: 3}
+ m_Script: {fileID: 11500000, guid: 4ccf65ebe78138644a8bc5283d21ae1a, type: 3}
m_Name:
m_EditorClassIdentifier:
Image_Icon: {fileID: 81451859}
@@ -387,7 +387,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 899f0bb9c626be04390cd94aecead58b, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 8630c8ae104e08c428e33792d22ac023, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -981,7 +981,7 @@ GameObject:
- component: {fileID: 1986034769}
- component: {fileID: 1336027010569382835}
m_Layer: 5
- m_Name: Root_Item
+ m_Name: Root_Prop
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1021,8 +1021,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b480696215d6c2a4b8d69edc2946cf3d, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_ItemTempalte: {fileID: 184174569}
- m_ItemGrid: {fileID: 710832701}
+ m_PropTempalte: {fileID: 696148772594564393}
+ m_PropGrid: {fileID: 710832701}
m_TextName: {fileID: 1482618826}
--- !u!1 &1996007142
GameObject:
@@ -1538,5 +1538,5 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_WeaponBar: {fileID: 696148772594564389}
- m_ItemBar: {fileID: 1336027010569382835}
+ m_PropBar: {fileID: 1336027010569382835}
m_DecorationBar: {fileID: 1323087931109695763}
diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
index c473a5d..399ea18 100644
--- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
@@ -9,7 +9,7 @@ public class BattleManager : Singleton<BattleManager>
{
UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null);
//UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null);
- //UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null);
+ //UIManager.Instance.OpenPanel(PanelType.PanelPropBar, null);
//UIManager.Instance.OpenPanel(PanelType.PanelWeaponBar, null);
}
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
index bae437e..ce27739 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
@@ -10,7 +10,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
public void Init()
{
- InitItems();
+ InitProps();
InitWeapons();
InitDecorations();
}
@@ -19,7 +19,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
{
CheckInput();
- UpdateItems();
+ UpdateProps();
UpdateWeapons();
UpdateDecorations();
}
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs
deleted file mode 100644
index a22947a..0000000
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PlayerManager : Singleton<PlayerManager>
-{
- // 持有的物品
- public List<ItemBase> items { get { return m_Items; } }
- private List<ItemBase> m_Items = new List<ItemBase>();
-
- void InitItems()
- {
- m_Items.Add(new Item_B2Phone());
- m_Items.Add(new Item_SpaceBeamer());
- m_Items.Add(new Item_NuclearBomb());
- }
-
- public void UseItem(ItemBase item)
- {
- if(!items.Contains(item))
- {
- Debug.LogError("No such item, name=" + item.name);
- return;
- }
- item.OnUse(m_Crew.gameObject);
- }
-
- void UpdateItems()
- {
- for(int i = 0; i < items.Count; ++i)
- {
- items[i].Update();
- }
- }
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta
deleted file mode 100644
index c0307e5..0000000
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 2b31f1faa8e2c6a4085213ca15e56220
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs
new file mode 100644
index 0000000..59801f7
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs
@@ -0,0 +1,35 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PlayerManager : Singleton<PlayerManager>
+{
+ // 持有的物品
+ public List<PropBase> props { get { return m_Props; } }
+ private List<PropBase> m_Props = new List<PropBase>();
+
+ void InitProps()
+ {
+ m_Props.Add(new Prop_B2Phone());
+ m_Props.Add(new Prop_SpaceBeamer());
+ m_Props.Add(new Prop_NuclearBomb());
+ }
+
+ public void UseProp(PropBase prop)
+ {
+ if(!props.Contains(prop))
+ {
+ Debug.LogError("No such prop, name=" + prop.name);
+ return;
+ }
+ prop.OnUse(m_Crew.gameObject);
+ }
+
+ void UpdateProps()
+ {
+ for(int i = 0; i < props.Count; ++i)
+ {
+ props[i].Update();
+ }
+ }
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs.meta b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs.meta
index 97b7e17..7588f45 100644
--- a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs.meta
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: a1be6fd9c07374849acc8fe23dd6a6d0
+guid: 704fc6666fbbf0146be9db79e42d7601
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/SurvivalTest/Assets/Scripts/Props.meta b/SurvivalTest/Assets/Scripts/Props.meta
new file mode 100644
index 0000000..5a2e05a
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Props.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 2bbb6fa5760fbef4284bb97f88132a7f
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs b/SurvivalTest/Assets/Scripts/Props/PropBase.cs
index a19ebcf..3976a3c 100644
--- a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs
+++ b/SurvivalTest/Assets/Scripts/Props/PropBase.cs
@@ -5,7 +5,7 @@ using UnityEngine;
/// <summary>
/// 物品
/// </summary>
-public abstract class ItemBase
+public abstract class PropBase
{
public abstract string name { get; }
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs.meta b/SurvivalTest/Assets/Scripts/Props/PropBase.cs.meta
index 224b947..524ed68 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs.meta
+++ b/SurvivalTest/Assets/Scripts/Props/PropBase.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 8c784b1bd77f0eb4384b262c56b0d2bb
+guid: 2699d737bf98397438346e5642d38a2d
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs
index a7aff51..40d2f87 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs
@@ -5,11 +5,11 @@ using UnityEngine;
/// <summary>
/// B2呼叫机
/// </summary>
-public class Item_B2Phone : ItemBase
+public class Prop_B2Phone : PropBase
{
public override string name => "B2";
- public override string iconPath => "art/ui/itemicon/plane";
+ public override string iconPath => "art/ui/propicon/plane";
string prefabPath = "prefabs/weapon/b2";
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_NuclearBomb.cs.meta b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs.meta
index 3428826..f9e8411 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_NuclearBomb.cs.meta
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 529a65114183a5c479ca08229cb6e458
+guid: ecd5acd5480dcc841819ef81be7f8a09
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_NuclearBomb.cs b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs
index eb483e2..576e24e 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_NuclearBomb.cs
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs
@@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class Item_NuclearBomb : ItemBase
+public class Prop_NuclearBomb : PropBase
{
public override string name => "核弹密码箱";
- public override string iconPath => "art/ui/itemicon/nuclear_bomb";
+ public override string iconPath => "art/ui/propicon/nuclear_bomb";
public override void OnUse(GameObject owner)
{
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs.meta b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs.meta
index 2a064aa..2084041 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs.meta
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 3ce271fd294dfa141b3467d795a524b0
+guid: 849a1a076e0ee154884d0ef95cb784cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs
index db76bb8..e191d41 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs
@@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class Item_SpaceBeamer : ItemBase
+public class Prop_SpaceBeamer : PropBase
{
public override string name => "卫星射线";
- public override string iconPath => "art/ui/itemicon/space_beamer";
+ public override string iconPath => "art/ui/propicon/space_beamer";
string prefabPath = "prefabs/weapon/space_beam";
diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta
new file mode 100644
index 0000000..925d582
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 33aa5992bcf34864fb2fa6254c0da57c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/UI/Common/UIGridItemBase.cs b/SurvivalTest/Assets/Scripts/UI/Common/UIGridItemBase.cs
index 8e5ff24..d593a39 100644
--- a/SurvivalTest/Assets/Scripts/UI/Common/UIGridItemBase.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Common/UIGridItemBase.cs
@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public abstract class UIGridItemBase : MonoBehaviour
+public abstract class UIGridPropBase : MonoBehaviour
{
public abstract void Set(object param);
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelDecorationBar/UIDecorationWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelDecorationBar/UIDecorationWidget.cs
index 57a4071..c9d9312 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelDecorationBar/UIDecorationWidget.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelDecorationBar/UIDecorationWidget.cs
@@ -8,7 +8,7 @@ public struct UIDecorationWidgetParam
public DecorationBase decoration;
}
-public class UIDecorationWidget : UIGridItemBase
+public class UIDecorationWidget : UIGridPropBase
{
public Image Image_Icon;
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs.meta
deleted file mode 100644
index 29d8747..0000000
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 677576640bb11e34e961b72e3c139f6a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs
deleted file mode 100644
index 9ca1220..0000000
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs
+++ /dev/null
@@ -1,95 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class PanelItemBar : PanelBase
-{
- public ItemWidget m_ItemTempalte;
-
- public UISimpleGrid m_ItemGrid;
-
- public Text m_TextName;
-
- private List<ItemWidget> m_Items = new List<ItemWidget>();
-
- private int m_CurrentIndex = 0;
-
- public override void Set(object param)
- {
- for(int i = 0; i < PlayerManager.Instance.items.Count; ++i)
- {
- ItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]);
- m_Items.Add(widget);
- }
-
- SelectItemWidget(0);
- }
-
- bool SwitchToLeft()
- {
- return Input.GetButtonDown("LeftItem");
- }
-
- bool SwitchToRight()
- {
- return Input.GetButtonDown("RightItem");
- }
-
- bool UseItem()
- {
- return Input.GetButtonDown("Fire3");
- }
-
- ItemWidget MakeItemWidget(ItemBase item)
- {
- ItemWidget widget = Instantiate<ItemWidget>(m_ItemTempalte);
- widget.transform.SetParent(m_ItemGrid.transform);
- widget.gameObject.SetActive(true);
- widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
-#if UNITY_EDITOR
- widget.name = "item (" + item.name + ")";
-#endif
-
- ItemWidgetParam param = new ItemWidgetParam();
- //param.onSelected = OnSelectItemWidget;
- param.item = item;
- widget.Set(param);
- return widget;
- }
-
- protected override void Update()
- {
- if (SwitchToLeft())
- {
- int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Items.Count - 1);
- SelectItemWidget(newIndex);
- }
- if (SwitchToRight())
- {
- int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Items.Count - 1);
- SelectItemWidget(newIndex);
- }
- if (UseItem())
- {
- m_Items[m_CurrentIndex].OnUseCallback();
- PlayerManager.Instance.UseItem(m_Items[m_CurrentIndex].item);
- }
- }
-
- void SelectItemWidget(int index)
- {
- if(index < 0 || index > m_Items.Count - 1)
- {
- return ;
- }
- m_Items[m_CurrentIndex].OnDeselectCallback();
- m_Items[index].OnSelectCallback();
-
- m_TextName.text = m_Items[index].item.name;
- m_TextName.gameObject.SetActive(false);
-
- m_CurrentIndex = index;
- }
-
-}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar.meta
index 4d64c73..4d64c73 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar.meta
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar.meta
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs
new file mode 100644
index 0000000..99a2c58
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs
@@ -0,0 +1,95 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PanelPropBar : PanelBase
+{
+ public PropWidget m_PropTempalte;
+
+ public UISimpleGrid m_PropGrid;
+
+ public Text m_TextName;
+
+ private List<PropWidget> m_Props = new List<PropWidget>();
+
+ private int m_CurrentIndex = 0;
+
+ public override void Set(object param)
+ {
+ for(int i = 0; i < PlayerManager.Instance.props.Count; ++i)
+ {
+ PropWidget widget = MakePropWidget(PlayerManager.Instance.props[i]);
+ m_Props.Add(widget);
+ }
+
+ SelectPropWidget(0);
+ }
+
+ bool SwitchToLeft()
+ {
+ return Input.GetButtonDown("LeftProp");
+ }
+
+ bool SwitchToRight()
+ {
+ return Input.GetButtonDown("RightProp");
+ }
+
+ bool UseProp()
+ {
+ return Input.GetButtonDown("Fire3");
+ }
+
+ PropWidget MakePropWidget(PropBase prop)
+ {
+ PropWidget widget = Instantiate<PropWidget>(m_PropTempalte);
+ widget.transform.SetParent(m_PropGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+#if UNITY_EDITOR
+ widget.name = "prop (" + prop.name + ")";
+#endif
+
+ PropWidgetParam param = new PropWidgetParam();
+ //param.onSelected = OnSelectPropWidget;
+ param.prop = prop;
+ widget.Set(param);
+ return widget;
+ }
+
+ protected override void Update()
+ {
+ if (SwitchToLeft())
+ {
+ int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Props.Count - 1);
+ SelectPropWidget(newIndex);
+ }
+ if (SwitchToRight())
+ {
+ int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Props.Count - 1);
+ SelectPropWidget(newIndex);
+ }
+ if (UseProp())
+ {
+ m_Props[m_CurrentIndex].OnUseCallback();
+ PlayerManager.Instance.UseProp(m_Props[m_CurrentIndex].prop);
+ }
+ }
+
+ void SelectPropWidget(int index)
+ {
+ if(index < 0 || index > m_Props.Count - 1)
+ {
+ return ;
+ }
+ m_Props[m_CurrentIndex].OnDeselectCallback();
+ m_Props[index].OnSelectCallback();
+
+ m_TextName.text = m_Props[index].prop.name;
+ m_TextName.gameObject.SetActive(false);
+
+ m_CurrentIndex = index;
+ }
+
+}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs.meta
index 3925db5..3925db5 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs.meta
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PanelPropBar.cs.meta
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs
index 3227bd8..863e89e 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/ItemWidget.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs
@@ -3,24 +3,24 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
-public struct ItemWidgetParam
+public struct PropWidgetParam
{
// 主动点击
- public System.Action<ItemWidget> onSelected;
- public ItemBase item;
+ public System.Action<PropWidget> onSelected;
+ public PropBase prop;
}
-public class ItemWidget : UIGridItemBase
+public class PropWidget : UIGridPropBase
{
public Image Image_Icon;
public Image Image_SelectBg;
public Image Image_Use;
- private System.Action<ItemWidget> onSelected;
+ private System.Action<PropWidget> onSelected;
- public ItemBase item { get { return m_Item; } }
- private ItemBase m_Item;
+ public PropBase prop { get { return m_Prop; } }
+ private PropBase m_Prop;
private Coroutine m_CoUse;
@@ -33,11 +33,11 @@ public class ItemWidget : UIGridItemBase
public override void Set(object param)
{
- ItemWidgetParam info = (ItemWidgetParam)param;
+ PropWidgetParam info = (PropWidgetParam)param;
onSelected = info.onSelected;
- m_Item = info.item;
+ m_Prop = info.prop;
- Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.item.iconPath);
+ Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.prop.iconPath);
SetSelectBg(false);
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs.meta
new file mode 100644
index 0000000..f9f85a3
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelPropBar/PropWidget.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4ccf65ebe78138644a8bc5283d21ae1a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
index 6e91c6b..98ff288 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
@@ -5,13 +5,13 @@ using UnityEngine;
public class PanelTopStuffBar : PanelBase
{
public UIWeaponBar m_WeaponBar;
- public UIItemBar m_ItemBar;
+ public UIPropBar m_PropBar;
public UIDecorationBar m_DecorationBar;
public override void Set(object param)
{
m_WeaponBar.Set();
- m_ItemBar.Set();
+ m_PropBar.Set();
m_DecorationBar.Set();
}
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs
deleted file mode 100644
index 9025984..0000000
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs
+++ /dev/null
@@ -1,97 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class UIItemBar : MonoBehaviour
-{
- public ItemWidget m_ItemTempalte;
-
- public UISimpleGrid m_ItemGrid;
-
- public Text m_TextName;
-
- private List<ItemWidget> m_Items = new List<ItemWidget>();
-
- private int m_CurrentIndex = 0;
-
- public void Set()
- {
- m_ItemTempalte.gameObject.SetActive(false);
-
- for (int i = 0; i < PlayerManager.Instance.items.Count; ++i)
- {
- ItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]);
- m_Items.Add(widget);
- }
-
- SelectItemWidget(0);
- }
-
- bool SwitchToLeft()
- {
- return Input.GetButtonDown("LeftItem");
- }
-
- bool SwitchToRight()
- {
- return Input.GetButtonDown("RightItem");
- }
-
- bool UseItem()
- {
- return Input.GetButtonDown("Fire3");
- }
-
- ItemWidget MakeItemWidget(ItemBase item)
- {
- ItemWidget widget = Instantiate<ItemWidget>(m_ItemTempalte);
- widget.transform.SetParent(m_ItemGrid.transform);
- widget.gameObject.SetActive(true);
- widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
-#if UNITY_EDITOR
- widget.name = "item (" + item.name + ")";
-#endif
-
- ItemWidgetParam param = new ItemWidgetParam();
- //param.onSelected = OnSelectItemWidget;
- param.item = item;
- widget.Set(param);
- return widget;
- }
-
- protected void Update()
- {
- if (SwitchToLeft())
- {
- int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Items.Count - 1);
- SelectItemWidget(newIndex);
- }
- if (SwitchToRight())
- {
- int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Items.Count - 1);
- SelectItemWidget(newIndex);
- }
- if (UseItem())
- {
- m_Items[m_CurrentIndex].OnUseCallback();
- PlayerManager.Instance.UseItem(m_Items[m_CurrentIndex].item);
- }
- }
-
- void SelectItemWidget(int index)
- {
- if (index < 0 || index > m_Items.Count - 1)
- {
- return;
- }
- m_Items[m_CurrentIndex].OnDeselectCallback();
- m_Items[index].OnSelectCallback();
-
- m_TextName.text = m_Items[index].item.name;
- m_TextName.gameObject.SetActive(false);
-
- m_CurrentIndex = index;
- }
-
-}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs
new file mode 100644
index 0000000..d50aed1
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs
@@ -0,0 +1,97 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class UIPropBar : MonoBehaviour
+{
+ public PropWidget m_PropTempalte;
+
+ public UISimpleGrid m_PropGrid;
+
+ public Text m_TextName;
+
+ private List<PropWidget> m_Props = new List<PropWidget>();
+
+ private int m_CurrentIndex = 0;
+
+ public void Set()
+ {
+ m_PropTempalte.gameObject.SetActive(false);
+
+ for (int i = 0; i < PlayerManager.Instance.props.Count; ++i)
+ {
+ PropWidget widget = MakePropWidget(PlayerManager.Instance.props[i]);
+ m_Props.Add(widget);
+ }
+
+ SelectPropWidget(0);
+ }
+
+ bool SwitchToLeft()
+ {
+ return Input.GetButtonDown("LeftProp");
+ }
+
+ bool SwitchToRight()
+ {
+ return Input.GetButtonDown("RightProp");
+ }
+
+ bool UseProp()
+ {
+ return Input.GetButtonDown("Fire3");
+ }
+
+ PropWidget MakePropWidget(PropBase prop)
+ {
+ PropWidget widget = Instantiate<PropWidget>(m_PropTempalte);
+ widget.transform.SetParent(m_PropGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+#if UNITY_EDITOR
+ widget.name = "prop (" + prop.name + ")";
+#endif
+
+ PropWidgetParam param = new PropWidgetParam();
+ //param.onSelected = OnSelectPropWidget;
+ param.prop = prop;
+ widget.Set(param);
+ return widget;
+ }
+
+ protected void Update()
+ {
+ if (SwitchToLeft())
+ {
+ int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Props.Count - 1);
+ SelectPropWidget(newIndex);
+ }
+ if (SwitchToRight())
+ {
+ int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Props.Count - 1);
+ SelectPropWidget(newIndex);
+ }
+ if (UseProp())
+ {
+ m_Props[m_CurrentIndex].OnUseCallback();
+ PlayerManager.Instance.UseProp(m_Props[m_CurrentIndex].prop);
+ }
+ }
+
+ void SelectPropWidget(int index)
+ {
+ if (index < 0 || index > m_Props.Count - 1)
+ {
+ return;
+ }
+ m_Props[m_CurrentIndex].OnDeselectCallback();
+ m_Props[index].OnSelectCallback();
+
+ m_TextName.text = m_Props[index].prop.name;
+ m_TextName.gameObject.SetActive(false);
+
+ m_CurrentIndex = index;
+ }
+
+}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs.meta
index 0e07369..0e07369 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs.meta
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIPropBar.cs.meta
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
index f061a3b..baac0d2 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
@@ -8,7 +8,7 @@ public struct UIWeaponWidgetParam
public WeaponBase weapon;
}
-public class UIWeaponWidget : UIGridItemBase
+public class UIWeaponWidget : UIGridPropBase
{
public Image Image_Icon;
public Image Image_CD;
diff --git a/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs b/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs
index 649d685..bb48afd 100644
--- a/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs
+++ b/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs
@@ -8,7 +8,7 @@ public enum PanelType
None,
PanelLevelBar,
- PanelItemBar,
+ PanelPropBar,
PanelWeaponBar,
PanelTopSuffBar,
PanelBossHpBar,
@@ -29,7 +29,7 @@ public partial class UIManager : Singleton<UIManager>
void SetPanels()
{
AddPanel(PanelType.PanelLevelBar, "PanelLevelBar");
- AddPanel(PanelType.PanelItemBar, "PanelItemBar");
+ AddPanel(PanelType.PanelPropBar, "PanelPropBar");
AddPanel(PanelType.PanelWeaponBar, "PanelWeaponBar");
AddPanel(PanelType.PanelTopSuffBar, "PanelTopSuffBar");
AddPanel(PanelType.PanelBossHpBar, "PanelBossHpBar");
diff --git a/SurvivalTest/ProjectSettings/InputManager.asset b/SurvivalTest/ProjectSettings/InputManager.asset
index 1c2591f..1a8154e 100644
--- a/SurvivalTest/ProjectSettings/InputManager.asset
+++ b/SurvivalTest/ProjectSettings/InputManager.asset
@@ -566,7 +566,7 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: LeftItem
+ m_Name: LeftProp
descriptiveName:
descriptiveNegativeName:
negativeButton:
@@ -582,7 +582,7 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
- m_Name: RightItem
+ m_Name: RightProp
descriptiveName:
descriptiveNegativeName:
negativeButton: