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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PanelTopStuffBar : PanelBase
{
public UIWeaponBar m_WeaponBar;
public UIPropBar m_PropBar;
public UIDecorationBar m_DecorationBar;
public override void Set(object param)
{
m_WeaponBar.Set();
m_PropBar.Set();
m_DecorationBar.Set();
}
}
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