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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/PanelTopStuffBar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PanelTopStuffBar : PanelBase
{
	public UIWeaponBar m_WeaponBar;
	public UIPropBar m_PropBar;
	public UIDecorationBar m_DecorationBar;

	public override void Set(object param)
	{
		m_WeaponBar.Set();
		m_PropBar.Set();
		m_DecorationBar.Set();
	}
}