diff options
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestB2.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Test/TestB2.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestB2.cs b/AlienSurvival/Assets/Scripts/Test/TestB2.cs new file mode 100644 index 0000000..532c254 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestB2.cs @@ -0,0 +1,79 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestB2 : MonoBehaviour +{ + [SerializeField] private TestBomb m_Bomb; + [SerializeField] private float m_Speed; + + private Vector3 m_From; + private Vector3 m_To; + + private Coroutine m_CoBomb; + + Vector3 direction + { + get + { + return (m_To - m_From).normalized; + } + } + + /// <summary> + /// from to ÔÚ3d¿Õ¼ä + /// </summary> + /// <param name="from"></param> + /// <param name="to"></param> + public void Set(Vector3 from, Vector3 to, float speed, float lifeTime) + { + m_From = from; + m_To = to; + m_Speed = speed; + + transform.position = from; + + this.gameObject.SetActive(true); + + m_CoBomb = StartCoroutine(coBomb(0.1f)); + + Invoke("DestroySelf", lifeTime); + } + + void DestroySelf() + { + if (m_CoBomb != null) + { + StopCoroutine(m_CoBomb); + m_CoBomb = null; + } + this.gameObject.SetActive(false); + Destroy(this.gameObject); + } + + private void Update() + { + Vector3 pos = transform.position; + pos += direction * m_Speed * Time.deltaTime; + + transform.position = pos; + } + + IEnumerator coBomb(float interval) + { + while (true) + { + Vector3 pos = transform.position; + for(int i = 0; i < 1; ++i) + { + TestBomb grenade = Instantiate<TestBomb>(m_Bomb); + Vector3 position = new Vector3(pos.x + Random.Range(-3, 3), pos.y + Random.Range(-5f, 5f), 7f); + grenade.Set(position, new Vector3(0, 0, -1f), Random.Range(8f, 10f)); + grenade.gameObject.SetActive(true); + } + + yield return new WaitForSeconds(interval); + } + } + +} |