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Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs
new file mode 100644
index 0000000..17d0005
--- /dev/null
+++ b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs
@@ -0,0 +1,51 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestBeamBullet : MonoBehaviour
+{
+ public Vector3 direction;
+ public float speed;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ Invoke("Dead", 3);
+ }
+
+ void Dead()
+ {
+ if (this.gameObject)
+ {
+ GameObject.Destroy(this.gameObject);
+ }
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ Vector3 position = transform.position;
+ position += direction * speed * Time.deltaTime;
+ transform.position = position;
+ }
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ GameObject go = collision.gameObject;
+
+ if (!go.CompareTag("enemy"))
+ {
+ return;
+ }
+
+ GameObject.Destroy( collision.gameObject);
+
+ //this.gameObject.SetActive(false);
+
+ if (this.gameObject)
+ {
+ GameObject.Destroy(this.gameObject);
+ }
+ }
+
+}