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Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestLauncher.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestLauncher.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs
new file mode 100644
index 0000000..f053854
--- /dev/null
+++ b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs
@@ -0,0 +1,67 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestLauncher : MonoBehaviour
+{
+ public TestGrenade bullet;
+
+ public Transform shadow;
+
+ public Transform start;
+
+ public float speed = 1;
+
+ SpriteRenderer sprite;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ sprite = GetComponent<SpriteRenderer>();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ Vector3 screenPos = Input.mousePosition;
+
+ Vector2 target = Camera.main.ScreenToWorldPoint(screenPos);
+
+ Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
+ Vector3 move = dir * speed * Time.deltaTime;
+
+ float x = move.x;
+ if (x > 0)
+ {
+ sprite.flipY = false;
+ }
+ else if (x < 0)
+ {
+ sprite.flipY = true;
+ }
+
+ transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x));
+
+ Shot();
+ }
+
+ void Shot()
+ {
+ if (Input.GetButtonDown("Fire1"))
+ {
+ //Debug.Log("Shoot");
+
+ TestGrenade b = TestGrenade.Instantiate(bullet);
+ b.gameObject.SetActive(true);
+
+ b.transform.position = start.position;
+
+ b.pseudoPos = new TestPseudoVec3(start.position.x, start.position.y, 0.1f);
+
+ float speed = 5;
+ b.velocity = new TestPseudoVec3(transform.right.x * speed, transform.right.y * speed, 3f);
+ }
+ }
+
+}