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Diffstat (limited to 'AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
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index 0000000..b1ceaab
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+++ b/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+
+[CustomEditor(typeof(TopDownTransform))]
+public class TopDownTransformInspector : Editor
+{
+
+ TopDownTransform m_TopDownTransform;
+
+ private void OnEnable()
+ {
+ m_TopDownTransform = target as TopDownTransform;
+ }
+
+ private void OnDisable()
+ {
+ }
+
+ public override void OnInspectorGUI()
+ {
+ base.OnInspectorGUI();
+ }
+
+ protected override void OnHeaderGUI()
+ {
+ base.OnHeaderGUI();
+ }
+
+ //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
+ private void OnSceneGUI()
+ {
+ Vector3 pos3d = m_TopDownTransform.Get3DPosition();
+
+ float arrowSize = 2f;
+
+ Handles.color = Handles.xAxisColor;
+ m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d, Vector3.right, 1f, arrowSize).x;
+
+ Handles.color = Handles.yAxisColor;
+ m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d, Vector3.up, 1f, arrowSize).y;
+
+ Handles.color = Handles.zAxisColor;
+ m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z - 0.1f, 0), Vector3.up, m_TopDownTransform.z, arrowSize, true).y;
+
+ }
+
+} \ No newline at end of file