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-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs6
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs5
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs5
3 files changed, 11 insertions, 5 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
index b1ceaab..238a85a 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
+++ b/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
@@ -37,13 +37,13 @@ public class TopDownTransformInspector : Editor
float arrowSize = 2f;
Handles.color = Handles.xAxisColor;
- m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d, Vector3.right, 1f, arrowSize).x;
+ m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.right, 1f, arrowSize).x;
Handles.color = Handles.yAxisColor;
- m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d, Vector3.up, 1f, arrowSize).y;
+ m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.up, 1f, arrowSize).y;
Handles.color = Handles.zAxisColor;
- m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z - 0.1f, 0), Vector3.up, m_TopDownTransform.z, arrowSize, true).y;
+ m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d /*+ new Vector3(-0.3f, 0, 0)*/, Vector3.up, 1.4f, arrowSize).y;
}
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs
index d7ce933..e0101d4 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs
@@ -18,6 +18,11 @@ public class TopDownSorting : MonoBehaviour
private void Update()
{
+ Sorting();
+ }
+
+ public void Sorting()
+ {
// ¸ù¾ÝyÉèÖÃsortOrder
m_SpriteRenderer.sortingOrder = (int)(-m_Coord.y * 100);
}
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs
index 7e4c261..db52445 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs
@@ -37,6 +37,7 @@ public class TopDownTransform : MonoBehaviour
set
{
m_LocalPosition = value;
+ Project();
}
}
@@ -77,6 +78,7 @@ public class TopDownTransform : MonoBehaviour
Project();
}
}
+
public float height
{
get
@@ -85,8 +87,7 @@ public class TopDownTransform : MonoBehaviour
}
set
{
- m_LocalPosition.z = value;
- Project();
+ z = value;
}
}