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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs b/AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs
deleted file mode 100644
index 17d0005..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestBeamBullet : MonoBehaviour
-{
- public Vector3 direction;
- public float speed;
-
- // Start is called before the first frame update
- void Start()
- {
- Invoke("Dead", 3);
- }
-
- void Dead()
- {
- if (this.gameObject)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
-
- // Update is called once per frame
- void Update()
- {
- Vector3 position = transform.position;
- position += direction * speed * Time.deltaTime;
- transform.position = position;
- }
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
-
- if (!go.CompareTag("enemy"))
- {
- return;
- }
-
- GameObject.Destroy( collision.gameObject);
-
- //this.gameObject.SetActive(false);
-
- if (this.gameObject)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
-
-}