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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestBeamGun.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestBeamGun.cs79
1 files changed, 0 insertions, 79 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBeamGun.cs b/AlienSurvival/Assets/Test/Scripts/TestBeamGun.cs
deleted file mode 100644
index 69225b6..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestBeamGun.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestBeamGun : MonoBehaviour
-{
- public TestBeamBullet bullet;
-
- public Transform start;
-
- public float speed = 1;
-
- SpriteRenderer sprite;
-
- // Start is called before the first frame update
- void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- // StartCoroutine(coFire());
- }
-
- // Update is called once per frame
- void Update()
- {
-
- Vector3 screenPos = Input.mousePosition;
-
- Vector2 target = Camera.main.ScreenToWorldPoint(screenPos);
-
- Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
- Vector3 move = dir * speed * Time.deltaTime;
-
- float x = move.x;
- if (x > 0)
- {
- sprite.flipY = false;
- }
- else if (x < 0)
- {
- sprite.flipY = true;
- }
-
- transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x));
-
- Shot();
- }
-
- void Shot()
- {
- if (Input.GetButtonDown("Fire1"))
- {
- //Debug.Log("Shoot");
-
- TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
- b.gameObject.SetActive(true);
-
- b.transform.position = start.position;
-
- b.direction = transform.right;
- }
- }
-
- IEnumerator coFire()
- {
- while (true)
- {
- TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
- b.gameObject.SetActive(true);
-
- b.transform.position = start.position;
-
- b.direction = transform.right;
-
- yield return new WaitForSeconds(0.5f);
- }
- }
-
-}