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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestBrokenPiece.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestBrokenPiece.cs107
1 files changed, 0 insertions, 107 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBrokenPiece.cs b/AlienSurvival/Assets/Test/Scripts/TestBrokenPiece.cs
deleted file mode 100644
index 4399886..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestBrokenPiece.cs
+++ /dev/null
@@ -1,107 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestBrokenPiece : MonoBehaviour
-{
- [SerializeField] private List<Sprite> m_Pieces;
-
- private TestFakeHeight m_Coord;
-
- private Vector3 m_Velocity;
-
- private Vector3 m_Gravity = new Vector3(0, 0, -9.8f);
-
- private float m_Damp = 0.5f;
-
- private SpriteRenderer m_SpriteRenderer;
-
- enum State
- {
- Avlie ,
- Dead ,
- }
-
- State m_State;
-
- private void Awake()
- {
- m_Coord = GetComponent<TestFakeHeight>();
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
- }
-
- public void Set(Vector3 position, Vector3 dir, float speed, int index)
- {
- m_Coord = GetComponent<TestFakeHeight>();
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
-
- m_Coord.x = position.x;
- m_Coord.y = position.y;
- m_Coord.height = position.z;
-
- m_Velocity = dir * speed;
-
- m_SpriteRenderer.sprite = m_Pieces[index % m_Pieces.Count];
-
- m_State = State.Avlie;
- }
-
- private void Update()
- {
- if(m_State == State.Avlie)
- {
- m_Velocity += m_Gravity * Time.deltaTime;
-
- m_Coord.x += m_Velocity.x * Time.deltaTime;
- m_Coord.y += m_Velocity.y * Time.deltaTime;
- m_Coord.height += m_Velocity.z * Time.deltaTime;
-
- if (m_Coord.height < 0)
- {
- m_Coord.height = 0;
-
- // bounce
- m_Velocity.x = m_Velocity.x * m_Damp;
- m_Velocity.y = m_Velocity.y * m_Damp;
- m_Velocity.z = -m_Velocity.z * m_Damp;
-
- if (m_Velocity.magnitude < 0.1f)
- {
- m_State = State.Dead;
- StartCoroutine(coDead(Random.Range(1f, 3f)));
- }
- }
- }
- else if(m_State == State.Dead)
- {
- }
- }
-
- IEnumerator coDead( float time)
- {
- Color c = m_SpriteRenderer.color;
-
- float t = 0;
- while (true)
- {
- t += Time.deltaTime;
-
- c.a = (time - t) / time;
-
- m_SpriteRenderer.color = c;
-
- if(t > time)
- {
- break;
- }
-
- yield return null;
- }
-
- this.gameObject.SetActive(false);
- Destroy(this.gameObject);
-
- yield break;
- }
-
-}