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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestBucket.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestBucket.cs35
1 files changed, 0 insertions, 35 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs
deleted file mode 100644
index c3e28f4..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestBucket : MonoBehaviour
-{
- [SerializeField] private TestBrokenPiece m_Piece;
-
- private TopDownTransform m_Coord;
-
- private void Awake()
- {
- m_Coord = GetComponent<TopDownTransform>();
- }
-
- public void Broken()
- {
- for(int i = 0; i < 10; ++i)
- {
- TestBrokenPiece piece = Instantiate<TestBrokenPiece>(m_Piece);
- piece.Set(m_Coord.position + new Vector3(0,0,1f),
- new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f)
- , i);
- }
-
- this.gameObject.SetActive(false);
- Destroy(this.gameObject);
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}