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-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs132
1 files changed, 0 insertions, 132 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs
deleted file mode 100644
index 4cc13d1..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs
+++ /dev/null
@@ -1,132 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-//[ExecuteInEditMode]
-public class TestFakeHeight : MonoBehaviour
-{
- [SerializeField] private Transform m_Shadow;
- [SerializeField] private Vector3 m_Coord;
-
-
- public float height {
- get
- {
- return m_Height;
- }
- set
- {
- m_Height = value;
- }
- }
- [SerializeField] private float m_Height; // current fake height
-
- public float x
- {
- get
- {
- return transform.position.x;
- }
-
- set
- {
- Vector3 pos = transform.position;
- pos.x = value;
- transform.position = pos;
- }
- }
-
- public float y
- {
- get
- {
- return transform.position.y - m_Height;
- }
- set
- {
- Vector3 pos = transform.position;
- pos.y = value + m_Height;
- transform.position = pos;
- }
- }
-
- public Vector3 position
- {
- get
- {
- Vector3 pos = new Vector3(x, y, height);
- return pos;
- }
- set
- {
- height = value.z; // height先设置
- x = value.x;
- y = value.y;
- }
- }
-
- public Vector2 positionOnGround
- {
- get
- {
- Vector2 pos = new Vector2(x, y);
- return pos;
- }
- set
- {
- x = value.x;
- y = value.y;
- }
- }
-
- private SpriteRenderer m_SpriteRenderer;
-
- private void OnEnable()
- {
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
- }
-
- private void Start()
- {
- Project();
- }
-
- void Project()
- {
- Vector3 pos = transform.position;
- pos.y = y + height;
- transform.position = pos;
-
- if (m_Shadow != null)
- {
- m_Shadow.position = new Vector3(transform.position.x, transform.position.y - m_Height, transform.position.z);
- }
-
- // 根据y设置sortOrder
- m_SpriteRenderer.sortingOrder = (int)(-y * 100);
- }
-
- void Update()
- {
- Project();
- }
-
-#if UNITY_EDITOR
-
- private void OnDrawGizmos()
- {
- // dash line
- Vector3 start = transform.position;
- Vector3 end = start - new Vector3(0, m_Height, 0);
-
- Handles.DrawDottedLine(start, end, 1f);
- Handles.DrawWireCube(end, new Vector3(0.1f, 0.1f, 0f));
-
- }
-
-#endif
-
-}