diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestGrenade.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestGrenade.cs | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestGrenade.cs deleted file mode 100644 index a1434d8..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestGrenade.cs +++ /dev/null @@ -1,107 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestPseudoVec3 -{ - public float x; - public float y; - public float h; - public TestPseudoVec3(float x, float y, float h) - { - this.x = x; - this.y = y; - this.h = h; - } -} - -public class TestGrenade : MonoBehaviour -{ - public bool useGravity; - - public float gravity = -9.8f; - - public TestPseudoVec3 velocity; - public TestPseudoVec3 pseudoPos; - - public Transform shadow; - - private bool m_IsGround - { - get - { - return pseudoPos.h <= 0; - } - } - - // Start is called before the first frame update - void Start() - { - //Invoke("Dead", 3); - } - - void Dead() - { - if (this.gameObject) - { - GameObject.Destroy(this.gameObject); - } - } - - // Update is called once per frame - void Update() - { - if(useGravity && !m_IsGround) - { - velocity.h += gravity * Time.deltaTime; - } - - pseudoPos.x += velocity.x * Time.deltaTime; - pseudoPos.y += velocity.y * Time.deltaTime; - pseudoPos.h += velocity.h * Time.deltaTime; - - if(m_IsGround) - { - velocity.h = -velocity.h; - pseudoPos.h = 0; - } - - Vector3 position = transform.position; - - position.x = pseudoPos.x; - position.y = pseudoPos.y + pseudoPos.h; - - transform.position = position; - - if (shadow) - { - // shadow position - shadow.rotation = Quaternion.identity; - Vector3 shadowPos = Vector3.zero; - shadowPos.x = pseudoPos.x; - shadowPos.y = pseudoPos.y; - shadowPos.z = 0; - shadow.position = shadowPos; - } - } - - private void OnTriggerEnter2D(Collider2D collision) - { - //GameObject go = collision.gameObject; - - //if (!go.CompareTag("enemy")) - //{ - // return; - //} - - //GameObject.Destroy(collision.gameObject); - - ////this.gameObject.SetActive(false); - - //if (this.gameObject) - //{ - // GameObject.Destroy(this.gameObject); - //} - } - -} |