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-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs314
1 files changed, 0 insertions, 314 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
deleted file mode 100644
index 11f76ba..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
+++ /dev/null
@@ -1,314 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.Events;
-
-public class TestPeaceMaker : MonoBehaviour
-{
-
- [SerializeField] private Transform m_Camera;
- [SerializeField] private float m_Speed;
- [SerializeField] private Transform m_Centre;
- [SerializeField] private SpriteRenderer m_Arrow;
- [SerializeField] private float m_ArrowRadius;
- [SerializeField] private TestPeaceMakerBullet m_Bullet;
- [SerializeField] private TestPeaceMakerGrenade m_Grenade;
- [SerializeField] private Vector2 m_Zoom;
- [SerializeField] private GameObject m_LaunchVfx;
- [SerializeField] private Transform m_LaunchPoint;
- [SerializeField] private TestB2 m_B2;
- [SerializeField] private TestSpaceBeam m_SpaceBeam;
-
- private Vector3 zoomIn
- {
- get
- {
- Vector3 zin = new Vector3(m_Zoom.x, m_Zoom.x, 1);
- return zin;
- }
- }
- private Vector3 zoomOut
- {
- get
- {
- Vector3 zout = new Vector3(m_Zoom.y, m_Zoom.y, 1);
- return zout;
- }
- }
-
- private TopDownShadowCaster m_Shadow;
-
- private SpriteRenderer m_SpriteRenderer;
- private TopDownTransform m_Coord;
- private Coroutine m_CoFire;
- private Coroutine m_CoLaunchGrenade;
-
- private Vector3 m_PreMouse;
-
- private Vector2 m_AimDirection;
-
- private Vector3 m_TargetZoom;
-
- private enum ControlMode
- {
- Mouse,
- Joystick,
- }
- private ControlMode m_ControlMode;
-
- void Start()
- {
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
- m_Coord = GetComponent<TopDownTransform>();
-
- m_ControlMode = ControlMode.Mouse;
- m_AimDirection = Vector2.zero;
-
- m_TargetZoom = new Vector3(m_Zoom.x, m_Zoom.x, 1);
-
- m_Shadow = GetComponent<TopDownShadowCaster>();
- }
-
- void Update()
- {
- bool isMove = Move();
-
- SetAim();
-
- bool isFire = Fire();
- bool isGrenade = LaunchGrenade();
- bool isBeam = SpaceBeam();
-
- CallB2();
-
- CameraFollow();
-
- CameraZoom(/*isMove ||*/ isFire || isGrenade /*|| isBeam*/);
- }
-
- void CameraZoom(bool zout)
- {
- if(zout)
- {
- m_TargetZoom = zoomOut;
- m_Camera.localScale = Vector3.Lerp(m_Camera.localScale, m_TargetZoom, 0.25f);
- }
- else
- {
- m_TargetZoom = zoomIn;
- m_Camera.localScale = Vector3.Lerp(m_Camera.localScale, m_TargetZoom, /*Time.deltaTime * 2f*/0.25f);
- }
- }
-
- void CameraFollow()
- {
- Vector3 pos = m_Camera.position;
- pos.x = m_Coord.x;
- pos.y = m_Coord.y;
-
- if (Vector3.Distance(pos, m_Camera.position) > 0.1f)
- {
- m_Camera.position = Vector3.Lerp(m_Camera.position, pos, 3 * Time.deltaTime);
- }
- }
-
- bool Move()
- {
- float x = Input.GetAxisRaw("Horizontal");
- float y = Input.GetAxisRaw("Vertical");
-
- bool isMove = x != 0 || y != 0;
-
- if (isMove)
- {
- Vector2 direction = new Vector2(x, y).normalized;
-
- Vector3 position = m_Coord.position;
- position.x += direction.x * m_Speed * Time.deltaTime;
- position.y += direction.y * m_Speed * Time.deltaTime;
-
- m_Coord.position = position;
-
- if (x > 0)
- {
- m_SpriteRenderer.flipX = false;
- m_Shadow.Flip(false);
- }
- else if (x < 0)
- {
- m_SpriteRenderer.flipX = true;
- m_Shadow.Flip(true);
- }
- }
-
- return isMove;
- }
-
- void SetAim()
- {
- float xAxis = Input.GetAxisRaw("AimHorizontal");
- float yAxis = Input.GetAxisRaw("AimVertical");
-
- bool bJoytick = xAxis != 0 || yAxis != 0;
-
- bool bMouse = (Input.mousePosition - m_PreMouse).magnitude > 0.01f;
- m_PreMouse = Input.mousePosition;
-
- if(bJoytick)
- {
- m_ControlMode = ControlMode.Joystick;
- }
- if(bMouse)
- {
- m_ControlMode = ControlMode.Mouse;
- }
-
- Vector2 centrePos = m_Centre.position;
- Vector2 dir = Vector2.zero;
- if (m_ControlMode == ControlMode.Mouse)
- {
- Vector2 camPos = GetCameraPosition();
- dir = (camPos - centrePos).normalized;
- }
- else
- {
- dir = new Vector2(xAxis, -yAxis).normalized;
- }
-
- if(dir.magnitude > 0)
- {
- m_AimDirection = dir;
- Vector2 arrowPos = centrePos + m_ArrowRadius * m_AimDirection;
- m_Arrow.transform.position = new Vector3(arrowPos.x, arrowPos.y, m_Arrow.transform.position.z);
- m_Arrow.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(m_AimDirection.y, m_AimDirection.x) * Mathf.Rad2Deg);
- }
- }
-
- Vector2 GetCameraPosition()
- {
- Vector3 screenPos = Input.mousePosition;
- Vector2 target = Camera.main.ScreenToWorldPoint(screenPos);
- return target;
- }
-
- bool Fire()
- {
- if (Input.GetButtonDown("Fire1") || (Input.GetAxis("GunTrigger") == 1))
- {
- if (m_CoFire == null)
- {
- m_CoFire = StartCoroutine(coFire(0.1f));
- }
- }
- if (!Input.GetButton("Fire1") && (Input.GetAxis("GunTrigger") == 0))
- {
- if(m_CoFire != null)
- {
- StopCoroutine(m_CoFire);
- m_CoFire = null;
- }
- return false;
- }
- return true;
- }
-
- bool LaunchGrenade()
- {
- if (Input.GetButtonDown("Fire2") || (Input.GetAxis("BombTrigger") == 1))
- {
- if (m_CoLaunchGrenade == null)
- {
- m_CoLaunchGrenade = StartCoroutine(coLaunchGrenade(0.2f));
- }
- }
- if (!Input.GetButton("Fire2") && (Input.GetAxis("BombTrigger") == 0))
- {
- if (m_CoLaunchGrenade != null)
- {
- StopCoroutine(m_CoLaunchGrenade);
- m_CoLaunchGrenade = null;
- }
- return false;
- }
- return true;
- }
-
- IEnumerator coFire(float interval)
- {
- while (true)
- {
- CreateBullet(m_AimDirection, 12f, 2f);
- //CreateBullet(TestMathHelper.Rotate(m_AimDirection, 10 * Mathf.Deg2Rad), 12f, 2f);
- //CreateBullet(TestMathHelper.Rotate(m_AimDirection, -10 * Mathf.Deg2Rad), 12f, 2f);
-
- yield return new WaitForSeconds(interval);
- }
- }
-
- TestPeaceMakerBullet CreateBullet(Vector2 dir, float speed, float lifeTime)
- {
- TestPeaceMakerBullet bullet = Instantiate<TestPeaceMakerBullet>(m_Bullet);
-
- bullet.transform.position = m_Arrow.transform.position + new Vector3(m_AimDirection.x, m_AimDirection.y, 0) * -0.3f;
-
- bullet.Set(dir, speed, lifeTime);
- bullet.gameObject.SetActive(true);
-
- return bullet;
- }
-
-
- Vector3 GetRandomLaunchGrenadeDirection()
- {
- Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(m_AimDirection.x, m_AimDirection.y, 0);
- dirOnPlane = dirOnPlane.normalized;
- Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized;
- return dir.normalized;
- }
-
- IEnumerator coLaunchGrenade(float interval)
- {
- while (true)
- {
- // grenade
- TestPeaceMakerGrenade grenade = Instantiate<TestPeaceMakerGrenade>(m_Grenade);
- Vector3 position = m_Coord.position + new Vector3(0, 0, 1.8f);
- grenade.Set(position, GetRandomLaunchGrenadeDirection(), Random.Range(8f, 10f));
- grenade.gameObject.SetActive(true);
-
- // vfx
- GameObject eff = Instantiate<GameObject>(m_LaunchVfx, this.transform);
- eff.transform.position = m_LaunchPoint.transform.position;
- eff.SetActive(true);
-
- yield return new WaitForSeconds(interval);
- }
- }
-
- void CallB2()
- {
- if(Input.GetButtonDown("Fire3"))
- {
- TestB2 b2 = Instantiate<TestB2>(m_B2);
-
- Vector3 pos3D = m_Coord.GetProjectedPosition();
- b2.Set(pos3D + new Vector3(-15, 0,0 ), pos3D + new Vector3(15, 0,0 ), 20f, 3f);
- }
- }
-
- bool SpaceBeam()
- {
- if (Input.GetButtonDown("SpaceBeam"))
- {
- TestSpaceBeam beam = Instantiate<TestSpaceBeam>(m_SpaceBeam);
-
- Vector3 pos3D = m_Coord.position;
- beam.Set(pos3D + new Vector3(3, 0, 0));
-
- TinyCountDown.Instance.Set("SpaceBeam", 0.1f);
- return true;
- }
- return TinyCountDown.Instance.Get("SpaceBeam") > 0;
- }
-
-}