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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
index cd12c1e..6b24c3f 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
@@ -9,7 +9,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour
[SerializeField] private GameObject m_ExplosionEffect;
- private TestFakeHeight m_Coords;
+ private TopDownTransform m_Coords;
private Vector3 GRAVITY = new Vector3(0, 0, -9.8f);
@@ -23,7 +23,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour
/// <param name="initSpeed"></param>
public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed)
{
- m_Coords = GetComponent<TestFakeHeight>();
+ m_Coords = GetComponent<TopDownTransform>();
m_Coords.position = initPosition;
m_Velocity = initDirection * initSpeed;
@@ -33,11 +33,11 @@ public class TestPeaceMakerGrenade : MonoBehaviour
{
Vector3 move = m_Velocity * Time.deltaTime;
- if(m_Velocity.magnitude > 0 && m_Coords.height + move.z >= 0)
+ if(m_Velocity.magnitude > 0 && m_Coords.z + move.z >= 0)
{
m_Coords.x += move.x;
m_Coords.y += move.y;
- m_Coords.height += move.z;
+ m_Coords.z += move.z;
m_Velocity += GRAVITY * Time.deltaTime;
transform.rotation *= Quaternion.Euler(0, 0, 100 * m_Velocity.magnitude * Time.deltaTime);
@@ -56,7 +56,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour
{
GameObject exp = Instantiate<GameObject>(m_ExplosionEffect);
- TestFakeHeight coord = exp.GetComponent<TestFakeHeight>();
+ TopDownTransform coord = exp.GetComponent<TopDownTransform>();
coord.position = m_Coords.position;
exp.SetActive(true);