diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs index 109e47b..cd12c1e 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs @@ -15,7 +15,6 @@ public class TestPeaceMakerGrenade : MonoBehaviour private Vector3 m_Velocity; // x, y, fakeHeight - /// <summary> /// 设置初始参数,都在fake空间下 /// </summary> @@ -25,10 +24,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed) { m_Coords = GetComponent<TestFakeHeight>(); - - m_Coords.x = initPosition.x; - m_Coords.y = initPosition.y; - m_Coords.height = initPosition.z; + m_Coords.position = initPosition; m_Velocity = initDirection * initSpeed; } @@ -61,9 +57,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour GameObject exp = Instantiate<GameObject>(m_ExplosionEffect); TestFakeHeight coord = exp.GetComponent<TestFakeHeight>(); - coord.x = m_Coords.x; - coord.y = m_Coords.y; - coord.height = m_Coords.height; + coord.position = m_Coords.position; exp.SetActive(true); } |