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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs67
1 files changed, 0 insertions, 67 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
deleted file mode 100644
index 021eda7..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestPeaceMakerGrenade : MonoBehaviour
-{
-
- [SerializeField] private float m_GravityScale = 1f;
-
- [SerializeField] private GameObject m_ExplosionEffect;
-
- private TopDownTransform m_Coords;
-
- private Vector3 GRAVITY = new Vector3(0, 0, -9.8f);
-
- private Vector3 m_Velocity; // x, y, fakeHeight
-
- /// <summary>
- /// 设置初始参数,都在fake空间下
- /// </summary>
- /// <param name="initPosition"></param>
- /// <param name="initDirection"></param>
- /// <param name="initSpeed"></param>
- public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed)
- {
- m_Coords = GetComponent<TopDownTransform>();
- m_Coords.position = initPosition;
-
- m_Velocity = initDirection * initSpeed;
- }
-
- private void Update()
- {
- Vector3 move = m_Velocity * Time.deltaTime;
-
- if(m_Velocity.magnitude > 0 && m_Coords.z + move.z >= 0)
- {
- m_Coords.x += move.x;
- m_Coords.y += move.y;
- m_Coords.z += move.z;
- m_Velocity += GRAVITY * Time.deltaTime;
-
- transform.rotation *= Quaternion.Euler(0, 0, 100 * m_Velocity.magnitude * Time.deltaTime);
- }
- else
- {
- m_Velocity = Vector3.zero;
-
- this.gameObject.SetActive(false);
- Destroy(this.gameObject);
- PlayExplosion();
- }
- }
-
- private void PlayExplosion()
- {
- GameObject exp = Instantiate<GameObject>(m_ExplosionEffect);
-
- TopDownTransform coord = exp.GetComponent<TopDownTransform>();
- coord.position = m_Coords.position;
-
- exp.GetComponent<TopDownSorting>().Sorting();
-
- exp.SetActive(true);
- }
-
-}