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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs71
1 files changed, 71 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
new file mode 100644
index 0000000..38dc2f5
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
@@ -0,0 +1,71 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestPeaceMakerGrenade : MonoBehaviour
+{
+
+ [SerializeField] private float m_GravityScale = 1f;
+
+ [SerializeField] private GameObject m_ExplosionEffect;
+
+ private TestFakeHeight m_Coords;
+
+ private Vector3 GRAVITY = new Vector3(0, 0, -9.8f);
+
+ private Vector3 m_Velocity; // x, y, fakeHeight
+
+
+ /// <summary>
+ /// 设置初始参数,都在fake空间下
+ /// </summary>
+ /// <param name="initPosition"></param>
+ /// <param name="initDirection"></param>
+ /// <param name="initSpeed"></param>
+ public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed)
+ {
+ m_Coords = GetComponent<TestFakeHeight>();
+
+ m_Coords.x = initPosition.x;
+ m_Coords.y = initPosition.y;
+ m_Coords.height = initPosition.z;
+
+ m_Velocity = initDirection * initSpeed;
+ }
+
+ private void Update()
+ {
+ Vector3 move = m_Velocity * Time.deltaTime;
+
+ if(m_Velocity.magnitude > 0 && m_Coords.height + move.z >= 0)
+ {
+ m_Coords.x += move.x;
+ m_Coords.y += move.y;
+ m_Coords.height += move.z;
+ m_Velocity += GRAVITY * Time.deltaTime;
+
+ transform.rotation *= Quaternion.Euler(0, 0, 500 * Time.deltaTime);
+ }
+ else
+ {
+ m_Velocity = Vector3.zero;
+
+ this.gameObject.SetActive(false);
+ Destroy(this.gameObject);
+ PlayExplosion();
+ }
+ }
+
+ private void PlayExplosion()
+ {
+ GameObject exp = Instantiate<GameObject>(m_ExplosionEffect);
+
+ TestFakeHeight coord = exp.GetComponent<TestFakeHeight>();
+ coord.x = m_Coords.x;
+ coord.y = m_Coords.y;
+ coord.height = m_Coords.height;
+
+ exp.SetActive(true);
+ }
+
+}