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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs
deleted file mode 100644
index fca1bff..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System;
-using UnityEngine;
-
-[ExecuteInEditMode]
-public class TestSceneViewShaderHelper : MonoBehaviour
-{
-#if UNITY_EDITOR
- private int _isSceneViewID = Shader.PropertyToID("_IsSceneView");
-
- public void OnEnable()
- {
- Camera.onPreRender += SetIfSceneViewCamera;
- }
-
- public void OnDisable()
- {
- Camera.onPreRender -= SetIfSceneViewCamera;
- }
-
- public void SetIfSceneViewCamera(Camera cam)
- {
- // Scene View camera is named "SceneCamera"
- if (cam.gameObject.name == "SceneCamera")
- {
- Shader.EnableKeyword("SCENE_VIEW");
- Shader.SetGlobalFloat(_isSceneViewID, 1f);
- }
- // Inspector preview for materials, models, and prefabs is named "Preview Scene Camera"
- // else if (cam.gameObject.name == "Preview Scene Camera")
- // {
- // Shader.EnableKeyword("SCENE_VIEW");
- // Shader.SetGlobalFloat(_isSceneViewID, 2f);
- // }
- // Otherwise this is a game view or other user camera
- else
- {
- Shader.DisableKeyword("SCENE_VIEW");
- Shader.SetGlobalFloat(_isSceneViewID, 0f);
- }
-
- // You can double check the camera names if something breaks in the future
- // Debug.Log(cam);
- }
-#endif
-}
- \ No newline at end of file