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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs deleted file mode 100644 index fca1bff..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System; -using UnityEngine; - -[ExecuteInEditMode] -public class TestSceneViewShaderHelper : MonoBehaviour -{ -#if UNITY_EDITOR - private int _isSceneViewID = Shader.PropertyToID("_IsSceneView"); - - public void OnEnable() - { - Camera.onPreRender += SetIfSceneViewCamera; - } - - public void OnDisable() - { - Camera.onPreRender -= SetIfSceneViewCamera; - } - - public void SetIfSceneViewCamera(Camera cam) - { - // Scene View camera is named "SceneCamera" - if (cam.gameObject.name == "SceneCamera") - { - Shader.EnableKeyword("SCENE_VIEW"); - Shader.SetGlobalFloat(_isSceneViewID, 1f); - } - // Inspector preview for materials, models, and prefabs is named "Preview Scene Camera" - // else if (cam.gameObject.name == "Preview Scene Camera") - // { - // Shader.EnableKeyword("SCENE_VIEW"); - // Shader.SetGlobalFloat(_isSceneViewID, 2f); - // } - // Otherwise this is a game view or other user camera - else - { - Shader.DisableKeyword("SCENE_VIEW"); - Shader.SetGlobalFloat(_isSceneViewID, 0f); - } - - // You can double check the camera names if something breaks in the future - // Debug.Log(cam); - } -#endif -} -
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