summaryrefslogtreecommitdiff
path: root/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs
diff options
context:
space:
mode:
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSeperator.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestSeperator.cs41
1 files changed, 0 insertions, 41 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs b/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs
deleted file mode 100644
index d1819c0..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestSeperator : MonoBehaviour
-{
- HashSet<GameObject> m_Seperated = new HashSet<GameObject>();
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
- if (go && go.CompareTag("bullet") && !m_Seperated.Contains(go))
- {
- //Debug.Log("seperate");
-
- TestBeamBullet bullet1 = TestBeamBullet.Instantiate(go.GetComponent<TestBeamBullet>());
- bullet1.direction = Quaternion.Euler(0,0, 30) * bullet1.direction;
- bullet1.enabled = true;
- bullet1.gameObject.SetActive(true);
-
- TestBeamBullet bullet2 = TestBeamBullet.Instantiate(go.GetComponent<TestBeamBullet>());
- bullet2.direction = Quaternion.Euler(0, 0, -30) * bullet2.direction;
- bullet2.enabled = true;
- bullet2.gameObject.SetActive(true);
-
- m_Seperated.Add(go);
- m_Seperated.Add(bullet1.gameObject);
- m_Seperated.Add(bullet2.gameObject);
- }
- }
-
- private void OnTriggerExit2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
- if (go.CompareTag("bullet") && m_Seperated.Contains(go))
- {
- m_Seperated.Remove(go);
- }
- }
-
-}