diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSeperator.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestSeperator.cs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs b/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs deleted file mode 100644 index d1819c0..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestSeperator.cs +++ /dev/null @@ -1,41 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestSeperator : MonoBehaviour -{ - HashSet<GameObject> m_Seperated = new HashSet<GameObject>(); - - private void OnTriggerEnter2D(Collider2D collision) - { - GameObject go = collision.gameObject; - if (go && go.CompareTag("bullet") && !m_Seperated.Contains(go)) - { - //Debug.Log("seperate"); - - TestBeamBullet bullet1 = TestBeamBullet.Instantiate(go.GetComponent<TestBeamBullet>()); - bullet1.direction = Quaternion.Euler(0,0, 30) * bullet1.direction; - bullet1.enabled = true; - bullet1.gameObject.SetActive(true); - - TestBeamBullet bullet2 = TestBeamBullet.Instantiate(go.GetComponent<TestBeamBullet>()); - bullet2.direction = Quaternion.Euler(0, 0, -30) * bullet2.direction; - bullet2.enabled = true; - bullet2.gameObject.SetActive(true); - - m_Seperated.Add(go); - m_Seperated.Add(bullet1.gameObject); - m_Seperated.Add(bullet2.gameObject); - } - } - - private void OnTriggerExit2D(Collider2D collision) - { - GameObject go = collision.gameObject; - if (go.CompareTag("bullet") && m_Seperated.Contains(go)) - { - m_Seperated.Remove(go); - } - } - -} |