diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs deleted file mode 100644 index b8ce07b..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs +++ /dev/null @@ -1,70 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// Ì«¿ÕÉäÏß -/// </summary> -public class TestSpaceBeam : MonoBehaviour -{ - [SerializeField] private GameObject m_Beam; - - TopDownTransform m_Coord; - - List<GameObject> m_Beams = new List<GameObject>(); - - float m_RotateSpeed = 5f; - - float m_Radius = 1f; - - int count = 8; - - float m_CurrentAngle = 0; - - private void Awake() - { - m_Coord = GetComponent<TopDownTransform>(); - } - - public void Set(Vector3 posTDS) - { - m_Coord.position = posTDS; - - Vector3 groundPos = m_Coord.positionOnGround; - - for(int i = 0; i < count; ++i) - { - float angle = Mathf.PI * 2f / (float)count * i; - Vector3 pos = /*groundPos +*/ new Vector3(m_Radius * Mathf.Cos(angle), m_Radius * Mathf.Sin(angle), 0f); - GameObject beam = Instantiate<GameObject>(m_Beam, this.transform); - beam.GetComponent<TopDownTransform>().localPosition = pos; - beam.SetActive(true); - m_Beams.Add(beam); - } - } - - void Update() - { - m_CurrentAngle += m_RotateSpeed * Time.deltaTime; - - RotateBeams(m_CurrentAngle); - } - - /// <summary> - /// Ðýת - /// </summary> - /// <param name="angle">»¡¶È</param> - void RotateBeams(float angle) - { - Vector3 groundPos = m_Coord.positionOnGround; - - for (int i = 0; i < m_Beams.Count; ++i) - { - float rad = angle + Mathf.PI * 2f / (float)count * i; - Vector3 pos = /*groundPos + */new Vector3(m_Radius * Mathf.Cos(rad), m_Radius * Mathf.Sin(rad), 0f); - m_Beams[i].GetComponent<TopDownTransform>().localPosition = pos; - } - - } - -} |