diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs b/AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs deleted file mode 100644 index acfac68..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs +++ /dev/null @@ -1,78 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestTopDown2DTransform : MonoBehaviour -{ - public bool useGravity = false; - - public Vector3 position // x, y, h - { - get - { - Vector3 topdownPos = transform.position; - topdownPos.y -= h; - topdownPos.z = h; - return topdownPos; - } - set - { - h = value.z; - Vector3 realPos = transform.position; - realPos.y = value.y + h; - transform.position = realPos; - } - } - - public float x - { - get - { - return position.x; - } - } - - public float y - { - get - { - return position.y; - } - } - - public float h = 0; - - public float z - { - get - { - return transform.position.z; - } - } - - public float depth - { - get - { - return this.z; - } - } - - private float vy = 0; - - private void Update() - { - if (useGravity) - { - Vector3 pos = position; - vy += -9.8f * Time.deltaTime; - pos.z = Mathf.Max(pos.z + vy * Time.deltaTime, 0f); - if(pos.z == 0) - { - vy = 0; - } - position = pos; - } - } - -} |