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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs78
1 files changed, 0 insertions, 78 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs b/AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs
deleted file mode 100644
index acfac68..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestTopDown2DTransform.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestTopDown2DTransform : MonoBehaviour
-{
- public bool useGravity = false;
-
- public Vector3 position // x, y, h
- {
- get
- {
- Vector3 topdownPos = transform.position;
- topdownPos.y -= h;
- topdownPos.z = h;
- return topdownPos;
- }
- set
- {
- h = value.z;
- Vector3 realPos = transform.position;
- realPos.y = value.y + h;
- transform.position = realPos;
- }
- }
-
- public float x
- {
- get
- {
- return position.x;
- }
- }
-
- public float y
- {
- get
- {
- return position.y;
- }
- }
-
- public float h = 0;
-
- public float z
- {
- get
- {
- return transform.position.z;
- }
- }
-
- public float depth
- {
- get
- {
- return this.z;
- }
- }
-
- private float vy = 0;
-
- private void Update()
- {
- if (useGravity)
- {
- Vector3 pos = position;
- vy += -9.8f * Time.deltaTime;
- pos.z = Mathf.Max(pos.z + vy * Time.deltaTime, 0f);
- if(pos.z == 0)
- {
- vy = 0;
- }
- position = pos;
- }
- }
-
-}