diff options
Diffstat (limited to 'AlienSurvival/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs')
-rw-r--r-- | AlienSurvival/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs | 125 |
1 files changed, 118 insertions, 7 deletions
diff --git a/AlienSurvival/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs b/AlienSurvival/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs index 0585894..fb9fb53 100644 --- a/AlienSurvival/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs +++ b/AlienSurvival/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs @@ -8,13 +8,16 @@ using UnityEditor; // Scene视图中的自定义handles public static class EditorHandlesHelper { - static int s_ValueScaleHandleHash; + static int s_ValueScaleHandleHash; + static int s_PositionArrowHandleHash; // limit value 数据 static float s_StartScale; static float s_ValueDrag; static float s_ScaleDrawLength; + static Vector3 s_LastPosition; + // style static GUIStyle s_StyleBlackLabel; static GUIStyle s_StyleWhiteLabel; @@ -22,9 +25,11 @@ public static class EditorHandlesHelper static EditorHandlesHelper() { - s_ValueScaleHandleHash = "ValueScaleHandleHash".GetHashCode(); + s_ValueScaleHandleHash = "ValueScaleHandle".GetHashCode(); + s_PositionArrowHandleHash = "PositionArrowHandle".GetHashCode(); + - SetupStyles(); + SetupStyles(); } static void SetupStyles() @@ -38,7 +43,14 @@ public static class EditorHandlesHelper #region 单一handle - // 箭头 + /// <summary> + /// 无事件箭头 + /// </summary> + /// <param name="position"></param> + /// <param name="direction"></param> + /// <param name="length"></param> + /// <param name="arrowSize"></param> + /// <param name="dotted"></param> public static void Arrow(Vector3 position, Vector3 direction, float length = 1f, float arrowSize = 0.1f, bool dotted = false) { direction = direction.normalized; @@ -49,8 +61,106 @@ public static class EditorHandlesHelper Handles.ConeHandleCap(0, position + direction * length, Quaternion.LookRotation(direction, Vector3.up), arrowSize, EventType.Repaint); } - // 控制数值的箭头 - public static float ScaleValue(float value, Vector3 position, Vector3 direction, float length, Handles.CapFunction capFunc, Quaternion capRot, float size, float snap = 0) + /// <summary> + /// 处理位置的可拖拽箭头 + /// </summary> + /// <param name="currentValue"></param> + /// <param name="position"></param> + /// <param name="direction"></param> + /// <param name="length"></param> + /// <param name="arrowSize"></param> + /// <param name="dotted"></param> + /// <returns></returns> + public static Vector3 PositionArrow(Vector3 position, Vector3 direction, float length, float arrowSize, bool dotted = false) + { + direction = direction.normalized; + + Vector3 value = Vector3.zero; + Handles.CapFunction capFunc = Handles.ConeHandleCap; + + Quaternion capRot = Quaternion.LookRotation(direction, Vector3.up); + float size = arrowSize; + Vector3 arrowPos = position + direction * length; + + int id = GUIUtility.GetControlID(s_PositionArrowHandleHash, FocusType.Keyboard); + + Event current = Event.current; + switch (current.GetTypeForControl(id)) + { + case EventType.MouseDown: + if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2)) + { + s_LastPosition = Camera.current.ScreenToWorldPoint(Event.current.mousePosition); + + GUIUtility.keyboardControl = id; + GUIUtility.hotControl = id; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(1); + } + break; + case EventType.MouseUp: + if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2)) + { + GUIUtility.keyboardControl = 0; + GUIUtility.hotControl = 0; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(0); + } + break; + case EventType.MouseDrag: + if (GUIUtility.hotControl == id) + { + Vector3 worldpos = Camera.current.ScreenToWorldPoint(Event.current.mousePosition); + value = worldpos - s_LastPosition; + + s_LastPosition = worldpos; + + GUI.changed = true; + current.Use(); + } + break; + //case EventType.KeyDown: + // if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape) + // { + // GUIUtility.hotControl = 0; + // GUI.changed = true; + // current.Use(); + // } + // break; + case EventType.Repaint: + { + Color color = Color.white; + if (id == GUIUtility.keyboardControl) + { + color = Handles.color; + Handles.color = Handles.selectedColor; + } + capFunc(id, arrowPos, capRot, size * 0.15f, EventType.Repaint); + DottedLine(position, arrowPos, 1f, dotted); + if (id == GUIUtility.keyboardControl) + { + Handles.color = color; + } + break; + } + case EventType.Layout: + HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(arrowPos, size * 0.15f)); + break; + } + + return value; + } + + public static void DottedLine(Vector3 p1, Vector3 p2, float length, bool dotted = true) + { + if (!dotted) + Handles.DrawLine(p1, p2); + else + Handles.DrawDottedLine(p1, p2, 1f); + } + + // 控制数值的箭头 + public static float ScaleValue(float value, Vector3 position, Vector3 direction, float length, Handles.CapFunction capFunc, Quaternion capRot, float size, float snap = 0) { Handles.DrawLine(position, position + direction * length); value = ScaleValue(value, position + direction, capRot, size, capFunc, snap); @@ -89,7 +199,8 @@ public static class EditorHandlesHelper if (GUIUtility.hotControl == id) { s_ValueDrag += HandleUtility.niceMouseDelta * 0.01f; - value = (Handles.SnapValue(s_ValueDrag, snap) + 1f) * s_StartScale; + //value = (Handles.SnapValue(s_ValueDrag, snap) + 1f) * s_StartScale; + value = Camera.current.ScreenToWorldPoint(Event.current.mousePosition).x - 1; s_ScaleDrawLength = value / s_StartScale; GUI.changed = true; current.Use(); |