diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/EquipBase.cs')
| -rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/EquipBase.cs | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs new file mode 100644 index 0000000..bda8b81 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class EquipBase +{ + + /// <summary> + /// 连发模式 + /// </summary> + public enum AutoMode + { + Interval, // 按时连发,需要设置Interval + Condition, // 按条件触发,需要重写CheckCondition + } + + public abstract AutoMode autoMode { get; } + + /// <summary> + /// 触发的时间间隔 + /// </summary> + public virtual float interval { get; } + + /// <summary> + /// 使用装备 + /// </summary> + public abstract void OnTrigger(GameObject owner); + + public virtual bool CheckCondition(GameObject owner) + { + return false; + } + + public virtual void Update() + { + } + +} |
