diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/EquipBase.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/EquipBase.cs | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs deleted file mode 100644 index ff8a198..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public abstract class EquipBase -{ - - public abstract string name { get; } - - public abstract string iconPath { get; } - - /// <summary> - /// 连发模式 - /// </summary> - public enum AutoMode - { - Interval, // 按时连发,需要设置Interval - Condition, // 按条件触发,需要重写CheckCondition - Always, // 常驻 - } - - public abstract AutoMode autoMode { get; } - - /// <summary> - /// 触发的时间间隔 - /// </summary> - public virtual float interval { get; } - - /// <summary> - /// 初始化 - /// </summary> - public virtual void OnInitialize(GameObject owner) - { - } - - /// <summary> - /// 销毁 - /// </summary> - /// <param name="owner"></param> - public virtual void OnDestroy(GameObject owner) - { - } - - /// <summary> - /// 使用装备 - /// </summary> - public abstract void OnTrigger(GameObject owner); - - public virtual bool CheckCondition(GameObject owner) - { - return false; - } - - /// <summary> - /// 停止开火 - /// </summary> - /// <param name="owner"></param> - public virtual void OnStop(GameObject owner) - { - } - - public virtual void Update(GameObject owner) - { - } - -} |