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authorchai <chaifix@163.com>2022-04-25 09:58:56 +0800
committerchai <chaifix@163.com>2022-04-25 09:58:56 +0800
commit71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch)
treeea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
parent0eff98708ab049559d7891f1aa24e365000caae1 (diff)
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/EquipBase.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/EquipBase.cs66
1 files changed, 0 insertions, 66 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
deleted file mode 100644
index ff8a198..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public abstract class EquipBase
-{
-
- public abstract string name { get; }
-
- public abstract string iconPath { get; }
-
- /// <summary>
- /// 连发模式
- /// </summary>
- public enum AutoMode
- {
- Interval, // 按时连发,需要设置Interval
- Condition, // 按条件触发,需要重写CheckCondition
- Always, // 常驻
- }
-
- public abstract AutoMode autoMode { get; }
-
- /// <summary>
- /// 触发的时间间隔
- /// </summary>
- public virtual float interval { get; }
-
- /// <summary>
- /// 初始化
- /// </summary>
- public virtual void OnInitialize(GameObject owner)
- {
- }
-
- /// <summary>
- /// 销毁
- /// </summary>
- /// <param name="owner"></param>
- public virtual void OnDestroy(GameObject owner)
- {
- }
-
- /// <summary>
- /// 使用装备
- /// </summary>
- public abstract void OnTrigger(GameObject owner);
-
- public virtual bool CheckCondition(GameObject owner)
- {
- return false;
- }
-
- /// <summary>
- /// 停止开火
- /// </summary>
- /// <param name="owner"></param>
- public virtual void OnStop(GameObject owner)
- {
- }
-
- public virtual void Update(GameObject owner)
- {
- }
-
-}