diff options
author | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-25 09:58:56 +0800 |
commit | 71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch) | |
tree | ea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/Equips/EquipBase.cs | |
parent | 0eff98708ab049559d7891f1aa24e365000caae1 (diff) |
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/EquipBase.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/EquipBase.cs | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs deleted file mode 100644 index ff8a198..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public abstract class EquipBase -{ - - public abstract string name { get; } - - public abstract string iconPath { get; } - - /// <summary> - /// 连发模式 - /// </summary> - public enum AutoMode - { - Interval, // 按时连发,需要设置Interval - Condition, // 按条件触发,需要重写CheckCondition - Always, // 常驻 - } - - public abstract AutoMode autoMode { get; } - - /// <summary> - /// 触发的时间间隔 - /// </summary> - public virtual float interval { get; } - - /// <summary> - /// 初始化 - /// </summary> - public virtual void OnInitialize(GameObject owner) - { - } - - /// <summary> - /// 销毁 - /// </summary> - /// <param name="owner"></param> - public virtual void OnDestroy(GameObject owner) - { - } - - /// <summary> - /// 使用装备 - /// </summary> - public abstract void OnTrigger(GameObject owner); - - public virtual bool CheckCondition(GameObject owner) - { - return false; - } - - /// <summary> - /// 停止开火 - /// </summary> - /// <param name="owner"></param> - public virtual void OnStop(GameObject owner) - { - } - - public virtual void Update(GameObject owner) - { - } - -} |