diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs new file mode 100644 index 0000000..be1645b --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Equip_Boomerang : EquipBase +{ + public override AutoMode autoMode => AutoMode.Condition; + + /// <summary> + /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 + /// </summary> + /// <param name="owner"></param> + /// <returns></returns> + public override bool CheckCondition(GameObject owner) + { + return false; + } + + public override void OnTrigger(GameObject owner) + { + } + + public override void Update() + { + } + +}
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