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authorchai <chaifix@163.com>2022-04-22 22:00:37 +0800
committerchai <chaifix@163.com>2022-04-22 22:00:37 +0800
commit64eeb50eb855d1166d41bd25b58a34919a49589d (patch)
tree8b093967e15d92d6bc5699fa7716066bf132b793 /SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
parentedaeb4b7c681cc1654745e5a9be531a71088d1af (diff)
* equip, item, decoration
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
new file mode 100644
index 0000000..be1645b
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 回旋镖
+/// </summary>
+public class Equip_Boomerang : EquipBase
+{
+ public override AutoMode autoMode => AutoMode.Condition;
+
+ /// <summary>
+ /// 接到回旋镖后重新掷出,否则间隔一段时间投掷
+ /// </summary>
+ /// <param name="owner"></param>
+ /// <returns></returns>
+ public override bool CheckCondition(GameObject owner)
+ {
+ return false;
+ }
+
+ public override void OnTrigger(GameObject owner)
+ {
+ }
+
+ public override void Update()
+ {
+ }
+
+} \ No newline at end of file