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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
index 0ec7dc9..cd020a0 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
@@ -34,13 +34,13 @@ public class Equip_GrenadeLauncher : EquipBase
{
CrewScript crew = owner.GetComponent<CrewScript>();
- //// grenade
+ // grenade
TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath));
Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f);
grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f));
grenade.gameObject.SetActive(true);
- //// vfx
+ // vfx
GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform);
eff.transform.position = crew.launchPoint.position;
eff.SetActive(true);