diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs index b370e66..fbc3aac 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; /// <summary> -/// ǹ +/// 枪 /// </summary> public class Equip_Gun : EquipBase { @@ -16,8 +16,43 @@ public class Equip_Gun : EquipBase public override float interval => 0.1f; + private string prefabPath = "prefabs/bullet/bullet"; + + private int index = 0; + + TestPeaceMakerBullet CreateBullet(CrewScript crew, Vector2 dir, float speed, float lifeTime) + { + + TestPeaceMakerBullet bullet = UnityEngine.Object.Instantiate<TestPeaceMakerBullet>(ResourceManager.Instance.Load< TestPeaceMakerBullet>(prefabPath)); + + bullet.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * -0.3f; + + bullet.Set(dir, speed, lifeTime); + bullet.gameObject.SetActive(true); + + return bullet; + } + public override void OnTrigger(GameObject owner) { + CrewScript crew = owner.GetComponent<CrewScript>(); + + index++; + index = index % 3; + + if(index == 0) + { + CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, -10 * Mathf.Deg2Rad), 12f, 2f); + } + else if(index == 1) + { + CreateBullet(crew, crew.aimDirection, 12f, 2f); + } + else if(index == 2) + { + CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, 10 * Mathf.Deg2Rad), 12f, 2f); + } + } }
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