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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// ǹ
/// </summary>
public class Equip_Gun : EquipBase
{

	public override string name => "枪";

	public override string iconPath => "art/ui/equipicon/gun";

	public override AutoMode autoMode => AutoMode.Interval;

	public override float interval => 0.1f;

	public override void OnTrigger(GameObject owner)
	{
	}

}