diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips')
5 files changed, 38 insertions, 8 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs index c00ebc4..7ee6a3b 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs @@ -9,9 +9,9 @@ public class Equip_Boomerang : EquipBase { public override AutoMode autoMode => AutoMode.Condition; - public override string name => ""; + public override string name => "回旋镖"; - public override string iconPath => ""; + public override string iconPath => "art/ui/equipicon/boomerang"; /// <summary> /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs index d5e4189..6a05b18 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs @@ -8,12 +8,14 @@ using UnityEngine; public class Equip_MightyGlove : EquipBase { - public override string name => ""; + public override string name => "超凡手套"; - public override string iconPath => ""; + public override string iconPath => "art/ui/equipicon/glove"; public override AutoMode autoMode => AutoMode.Interval; + public override float interval => 100f; + public override void OnTrigger(GameObject owner) { } diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_MysteryMask.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_MysteryMask.cs new file mode 100644 index 0000000..8ec7ccc --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_MysteryMask.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Equip_MysteryMask : EquipBase +{ + public override string name => "神秘面具"; + + public override string iconPath => "art/ui/equipicon/mystery_mask"; + + public override AutoMode autoMode => AutoMode.Interval; + + public override float interval => 100f; + + public override void OnTrigger(GameObject owner) + { + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_MysteryMask.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_MysteryMask.cs.meta new file mode 100644 index 0000000..6b15151 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_MysteryMask.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 495a4dbf2afa5154f923113b471b18d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs index c0bdfc6..af523cd 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs @@ -8,17 +8,16 @@ using UnityEngine; public class Equip_TeslaCoil : EquipBase { - public override string name => ""; + public override string name => "特斯拉线圈"; - public override string iconPath => ""; + public override string iconPath => "art/ui/equipicon/tesla_coil"; public override AutoMode autoMode => AutoMode.Interval; - public override float interval => 1f; + public override float interval => 20f; public override void OnTrigger(GameObject owner) { - throw new System.NotImplementedException(); } } |