diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Items')
7 files changed, 80 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Items/ExecutorParts.meta b/SurvivalTest/Assets/Scripts/Items/ExecutorParts.meta new file mode 100644 index 0000000..0763300 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/ExecutorParts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d6c76830245bc1746a35c236a3402063 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorHead.cs b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorHead.cs new file mode 100644 index 0000000..45450c1 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorHead.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 执行者的头 +/// </summary> +public class Item_ExecutorHead : Item_ExecutorPart +{ + public override string name => "执行者的头颅"; + + public override string iconPath => "art/ui/item/executor_head"; + +} diff --git a/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorHead.cs.meta b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorHead.cs.meta new file mode 100644 index 0000000..ff04c45 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorHead.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bbe96ae8793593c4997e1263d1ed7576 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorPart.cs b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorPart.cs new file mode 100644 index 0000000..43af6f9 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorPart.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 执行者的部件,集齐之后召唤执行者机器人 +/// 执行者机器人的攻击通过眼发射高能射线,高速扫射敌人 +/// 执行者笔挺的飘在空中,类似管家的姿势,一只手背在身后,眼里发射射线 +/// </summary> +public class Item_ExecutorPart : ItemBase +{ + + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorPart.cs.meta b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorPart.cs.meta new file mode 100644 index 0000000..f928fe5 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/ExecutorParts/Item_ExecutorPart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ce82deacc2452a439329f8d8238f689 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Items/Item_Wrench.cs b/SurvivalTest/Assets/Scripts/Items/Item_Wrench.cs new file mode 100644 index 0000000..52b9685 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/Item_Wrench.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Item_Wrench : ItemBase +{ + public override string name => "扳手"; + + public override string iconPath => "art/ui/item/wrench"; + +} diff --git a/SurvivalTest/Assets/Scripts/Items/Item_Wrench.cs.meta b/SurvivalTest/Assets/Scripts/Items/Item_Wrench.cs.meta new file mode 100644 index 0000000..e5050c2 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Items/Item_Wrench.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6a46010aa71259942874b5a68178b1e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |