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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 执行者的部件,集齐之后召唤执行者机器人
/// 执行者机器人的攻击通过眼发射高能射线,高速扫射敌人
/// 执行者笔挺的飘在空中,类似管家的姿势,一只手背在身后,眼里发射射线
/// </summary>
public class Item_ExecutorPart : ItemBase
{


}