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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs
new file mode 100644
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--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// B2ºô½Ð»ú
+/// </summary>
+public class Prop_B2Phone : PropBase
+{
+ public override string name => "B2";
+
+ public override string iconPath => "art/ui/propicon/plane";
+
+ string prefabPath = "prefabs/weapon/b2";
+
+ public override void OnUse(GameObject owner)
+ {
+ TestB2 b2 = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load<TestB2>(prefabPath));
+
+ Vector3 pos3D = owner.GetComponent<TopDownTransform>().GetProjectedPosition();
+ b2.Set(pos3D + new Vector3(-15, 0, 0), pos3D + new Vector3(15, 0, 0), 20f, 3f);
+ }
+
+} \ No newline at end of file