diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs deleted file mode 100644 index 9ca1220..0000000 --- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class PanelItemBar : PanelBase -{ - public ItemWidget m_ItemTempalte; - - public UISimpleGrid m_ItemGrid; - - public Text m_TextName; - - private List<ItemWidget> m_Items = new List<ItemWidget>(); - - private int m_CurrentIndex = 0; - - public override void Set(object param) - { - for(int i = 0; i < PlayerManager.Instance.items.Count; ++i) - { - ItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]); - m_Items.Add(widget); - } - - SelectItemWidget(0); - } - - bool SwitchToLeft() - { - return Input.GetButtonDown("LeftItem"); - } - - bool SwitchToRight() - { - return Input.GetButtonDown("RightItem"); - } - - bool UseItem() - { - return Input.GetButtonDown("Fire3"); - } - - ItemWidget MakeItemWidget(ItemBase item) - { - ItemWidget widget = Instantiate<ItemWidget>(m_ItemTempalte); - widget.transform.SetParent(m_ItemGrid.transform); - widget.gameObject.SetActive(true); - widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0); -#if UNITY_EDITOR - widget.name = "item (" + item.name + ")"; -#endif - - ItemWidgetParam param = new ItemWidgetParam(); - //param.onSelected = OnSelectItemWidget; - param.item = item; - widget.Set(param); - return widget; - } - - protected override void Update() - { - if (SwitchToLeft()) - { - int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Items.Count - 1); - SelectItemWidget(newIndex); - } - if (SwitchToRight()) - { - int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Items.Count - 1); - SelectItemWidget(newIndex); - } - if (UseItem()) - { - m_Items[m_CurrentIndex].OnUseCallback(); - PlayerManager.Instance.UseItem(m_Items[m_CurrentIndex].item); - } - } - - void SelectItemWidget(int index) - { - if(index < 0 || index > m_Items.Count - 1) - { - return ; - } - m_Items[m_CurrentIndex].OnDeselectCallback(); - m_Items[index].OnSelectCallback(); - - m_TextName.text = m_Items[index].item.name; - m_TextName.gameObject.SetActive(false); - - m_CurrentIndex = index; - } - -} |