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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs
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Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs41
1 files changed, 41 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs
new file mode 100644
index 0000000..d658663
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIEquipBar.cs
@@ -0,0 +1,41 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UIEquipBar : MonoBehaviour
+{
+ public UIEquipWidget m_EquipTemplate;
+
+ public UISimpleGrid m_EquipGrid;
+
+ private List<UIEquipWidget> m_Equips = new List<UIEquipWidget>();
+
+ public void Set()
+ {
+ m_EquipTemplate.gameObject.SetActive(false);
+
+ for (int i = 0; i < PlayerManager.Instance.equips.Count; ++i)
+ {
+ UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]);
+ m_Equips.Add(widget);
+ }
+ }
+
+ UIEquipWidget MakeEquipWidget(EquipBase equip)
+ {
+ UIEquipWidget widget = Instantiate<UIEquipWidget>(m_EquipTemplate);
+ widget.transform.SetParent(m_EquipGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+#if UNITY_EDITOR
+ widget.name = "equip (" + equip.name + ")";
+#endif
+
+ UIEquipWidgetParam param = new UIEquipWidgetParam();
+ param.equip = equip;
+ widget.Set(param);
+ return widget;
+ }
+
+
+}