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Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/PanelWeaponBar.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/PanelWeaponBar.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/PanelWeaponBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/PanelWeaponBar.cs
new file mode 100644
index 0000000..24c208c
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/PanelWeaponBar.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PanelWeaponBar : PanelBase
+{
+ public UIWeaponWidget m_WeaponTemplate;
+
+ public UISimpleGrid m_WeaponGrid;
+
+ private List<UIWeaponWidget> m_Weapons = new List<UIWeaponWidget>();
+
+ public override void Set(object param)
+ {
+ m_WeaponTemplate.gameObject.SetActive(false);
+
+ for (int i = 0; i < PlayerManager.Instance.weapons.Count; ++i)
+ {
+ UIWeaponWidget widget = MakeWeaponWidget(PlayerManager.Instance.weapons[i]);
+ m_Weapons.Add(widget);
+ }
+ }
+
+ UIWeaponWidget MakeWeaponWidget(WeaponBase weapon)
+ {
+ UIWeaponWidget widget = Instantiate<UIWeaponWidget>(m_WeaponTemplate);
+ widget.transform.SetParent(m_WeaponGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+#if UNITY_EDITOR
+ widget.name = "weapon (" + weapon.name + ")";
+#endif
+
+ UIWeaponWidgetParam param = new UIWeaponWidgetParam();
+ param.weapon = weapon;
+ widget.Set(param);
+ return widget;
+ }
+
+}