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Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
new file mode 100644
index 0000000..f061a3b
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
@@ -0,0 +1,39 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public struct UIWeaponWidgetParam
+{
+ public WeaponBase weapon;
+}
+
+public class UIWeaponWidget : UIGridItemBase
+{
+ public Image Image_Icon;
+ public Image Image_CD;
+
+ public WeaponBase weapon { get { return m_Weapon; } }
+ private WeaponBase m_Weapon;
+
+ public override void Set(object param)
+ {
+ UIWeaponWidgetParam info = (UIWeaponWidgetParam)param;
+ m_Weapon = info.weapon;
+
+ Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.weapon.iconPath);
+
+ Image_CD.gameObject.SetActive(weapon.autoMode == WeaponBase.AutoMode.Interval);
+ }
+
+ private void Update()
+ {
+ if(weapon.autoMode == WeaponBase.AutoMode.Interval)
+ {
+ float countDown = TinyCountDown.Instance.Get(weapon.GetHashCode().ToString());
+ float t = countDown / weapon.interval;
+ Image_CD.fillAmount = t;
+ }
+ }
+
+} \ No newline at end of file