diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs new file mode 100644 index 0000000..f5588cd --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Weapon_Boomerang : WeaponBase +{ + public override AutoMode autoMode => AutoMode.Condition; + + public override string name => "回旋镖"; + + public override string iconPath => "art/ui/weaponicon/boomerang"; + + string prefabPath = "prefabs/weapon/boomerang"; + + Boomerang boomerang; + + /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 + /// </summary> + /// <param name="owner"></param> + /// <returns></returns> + public override bool CheckCondition(GameObject owner) + { + return true; + } + + public override void OnInitialize(GameObject owner) + { + base.OnInitialize(owner); + boomerang = null; + } + + public override void OnTrigger(GameObject owner) + { + if (boomerang == null) + { + boomerang = UnityEngine.Object.Instantiate<Boomerang>(ResourceManager.Instance.Load<Boomerang>(prefabPath)); + CrewScript crew = owner.GetComponent<CrewScript>(); + Vector3 pos = crew.centre.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * 0.3f; + boomerang.transform.position = pos; + boomerang.Set(crew.aimDirection, 10f, 10f); + } + } + + public override void OnStop(GameObject owner) + { + + } + + public override void Update(GameObject owner) + { + } + +}
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