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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs34
1 files changed, 0 insertions, 34 deletions
diff --git a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs
deleted file mode 100644
index d701c83..0000000
--- a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 回旋镖
-/// </summary>
-public class Weapon_Boomerang : WeaponBase
-{
- public override AutoMode autoMode => AutoMode.Condition;
-
- public override string name => "回旋镖";
-
- public override string iconPath => "art/ui/weaponicon/boomerang";
-
- /// <summary>
- /// 接到回旋镖后重新掷出,否则间隔一段时间投掷
- /// </summary>
- /// <param name="owner"></param>
- /// <returns></returns>
- public override bool CheckCondition(GameObject owner)
- {
- return false;
- }
-
- public override void OnTrigger(GameObject owner)
- {
- }
-
- public override void Update(GameObject owner)
- {
- }
-
-} \ No newline at end of file