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-rw-r--r--SurvivalTest/Assets/Scripts/Animation.meta8
-rw-r--r--SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs18
-rw-r--r--SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/UIItemWidget.cs11
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs1
-rw-r--r--SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs14
-rw-r--r--SurvivalTest/Assets/Scripts/Weapons/Weapon_GrenadeLauncher.cs2
7 files changed, 60 insertions, 5 deletions
diff --git a/SurvivalTest/Assets/Scripts/Animation.meta b/SurvivalTest/Assets/Scripts/Animation.meta
new file mode 100644
index 0000000..7423224
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Animation.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b27edb6c7c37b19428208b15b46c1ae1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs b/SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs
new file mode 100644
index 0000000..b00f24d
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestSnapAngle : MonoBehaviour
+{
+
+ public int m_Count = 16;
+
+ [Range(0, 15)]
+ public int m_Angle;
+
+ public void Update()
+ {
+ transform.rotation = Quaternion.Euler(0,m_Angle * 360f/ m_Count, 0);
+ }
+
+}
diff --git a/SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs.meta b/SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs.meta
new file mode 100644
index 0000000..feaafdd
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Test/TestSnapAngle.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7fdebeb74e63b3f468bf54657d6cdf03
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/UIItemWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/UIItemWidget.cs
index 93ff6f1..0019c5c 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/UIItemWidget.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/UIItemWidget.cs
@@ -1,3 +1,4 @@
+//#define TEST
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -24,11 +25,13 @@ public class UIItemWidget : UIGridPropBase
Image_Icon.sprite = ResourceManager.Instance.Load<Sprite>(info.item.iconPath);
- //int n = Random.Range(1, 20);
- //Text_Count.gameObject.SetActive(n > 1);
- //Text_Count.text = n.ToString();
-
+#if TEST
+int n = Random.Range(1, 20);
+Text_Count.gameObject.SetActive(n > 1);
+Text_Count.text = n.ToString();
+#else
Text_Count.gameObject.SetActive(false);
+#endif
}
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
index d2740e6..b7e905d 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelWeaponBar/UIWeaponWidget.cs
@@ -1,3 +1,4 @@
+#define TEST
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
diff --git a/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs b/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs
index bb48afd..79305fa 100644
--- a/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs
+++ b/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs
@@ -63,4 +63,18 @@ public partial class UIManager : Singleton<UIManager>
return panel;
}
+ public PanelBase GetPanel(PanelType type)
+ {
+ if(m_OpenedPanels.ContainsKey(type))
+ {
+ return m_OpenedPanels[type];
+ }
+ return null;
+ }
+
+ public bool IsPanelOpen(PanelType type)
+ {
+ return m_OpenedPanels.ContainsKey(type);
+ }
+
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Weapons/Weapon_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Weapons/Weapon_GrenadeLauncher.cs
index 3a4457a..507d8a5 100644
--- a/SurvivalTest/Assets/Scripts/Weapons/Weapon_GrenadeLauncher.cs
+++ b/SurvivalTest/Assets/Scripts/Weapons/Weapon_GrenadeLauncher.cs
@@ -14,7 +14,7 @@ public class Weapon_GrenadeLauncher : WeaponBase
public override AutoMode autoMode => AutoMode.Interval;
- public override float interval => 0.5f;
+ public override float interval => 2f;
private string prefabPath = "prefabs/grenade/grenade_v1";