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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameLoop : MonoBehaviour
{
static GameLoop m_GameLoop;
static public GameLoop instance
{
get
{
return m_GameLoop;
}
}
int m_IndexOfUpdate = 0;
public int indexOfUpdate
{
get
{
return m_IndexOfUpdate;
}
}
private void Awake()
{
m_GameLoop = this;
}
private void Update()
{
++m_IndexOfUpdate;
}
}
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