blob: 3d7fd2d3587f6951912df7885836f26fa5ebe303 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestAstro : MonoBehaviour
{
[SerializeField]
private float m_Speed;
[SerializeField]
private SpriteRenderer m_Shadow;
private SpriteRenderer m_SpriteRenderer;
void Start()
{
m_SpriteRenderer = GetComponent<SpriteRenderer>();
}
void Update()
{
float x = Input.GetAxisRaw("Horizontal");
float y = Input.GetAxisRaw("Vertical");
Vector2 direction = new Vector2(x, y).normalized;
Vector3 position = transform.position;
position.x += direction.x * m_Speed * Time.deltaTime;
position.y += direction.y * m_Speed * Time.deltaTime;
transform.position = position;
if (x > 0)
{
m_SpriteRenderer.flipX = false;
m_Shadow.flipX = false;
}
else if (x < 0)
{
m_SpriteRenderer.flipX = true;
m_Shadow.flipX = true;
}
}
}
|