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path: root/AlienSurvival/Assets/Test/Scripts/TestAstro.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestAstro : MonoBehaviour
{
	[SerializeField]
	private float m_Speed;

	[SerializeField]
	private SpriteRenderer m_Shadow;

	private SpriteRenderer m_SpriteRenderer; 
	
    void Start()
    {
		m_SpriteRenderer = GetComponent<SpriteRenderer>();

	}

	void Update()
    {
		float x = Input.GetAxisRaw("Horizontal");
		float y = Input.GetAxisRaw("Vertical");

		Vector2 direction = new Vector2(x, y).normalized;

		Vector3 position = transform.position;
		position.x += direction.x * m_Speed * Time.deltaTime;
		position.y += direction.y * m_Speed * Time.deltaTime;

		transform.position = position;

		if (x > 0)
		{
			m_SpriteRenderer.flipX = false;
			m_Shadow.flipX = false;
		}
		else if (x < 0)
		{
			m_SpriteRenderer.flipX = true;
			m_Shadow.flipX = true;
		}

	}
}